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Posted

I'm interested in making custom add-on mods for other mods which don't have APIs. However, I'm wondering if it's possible to use ASM, or Reflection for that matter, on other forge mods instead of vanilla MC code. From what I've read and picked up, the IClassTransformer interface is part of Mojang's launcher. Therefore, is technically separate from Forge/FML. So I'd assume that it'd therefore be possible to transform most classes that are loaded into the JVM, including Forge mods. That being said, I cannot find any examples of someone transforming a mod this way. I don't know if that's because of some copyright issue I'm unaware of, or because it's simply not possible to. I have a little experience transforming MC's code with ASM, however, I'm still quite new to the whole topic. So if someone could point me in the right direction, and if this concept is even possible, could supply me with some examples how it might differ from transforming MC's code (I'd assume you wouldn't be using FML's Loading Plugin), I'd be much obliged to you.

 

- Sqeegie

Posted

Can you?

Absolutely.

 

Should you?

Avoid ASM like the plague.

 

Better yet, avoid the plague like ASM.

  • Like 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

What you do depends on your situation and the foreign-mod:

 

If you are modding solely for yourself, running on your own machine(s), then anything goes.

 

If you are hosting a server for an invited group of friends, then first try reflection. If that doesn't work, then try to contact the foreign mod's developer(s) for source-code and support / collaboration. In extremis, you might try ASM, but back up everything first, and have your friends sign waivers.

 

If you're going to publish a mod at Curse, then forget about ASM, and carefully document any reflection that does anything more inside other mods besides reading protected/private data. Beware of dependencies. Either insist that users install them or else encapsulate features so that they side-step missing mods gracefully.

 

If I recall correctly, the postInit event is where you should detect other mods, possibly communicate with them, and decide what to do about the context in which your mod finds itself.

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

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