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Posted

Hi! I am working on a mod and I want my entity to take an item out of my inventory when I get too close too it I tried this

 

		EntityPlayer play = this.worldObj.getClosestPlayerToEntity(this, 4.0F);
	ItemStack stack = play.inventory.getCurrentItem();

	if(stack != null && stack.getItem() == Items.acacia_door){
		--stack.stackSize;
	}

 

But it just crashes when I spawn the entity can anyone help

Posted

Which problem? You have not mentioned any kind of problem except "it crashed".

 

"Doctor, it hurts." - "Where?" - "DOCTOR, IT HURTS!"

 

As soon as I spawn the entity in the world it crashes, and if I already have the entity in the world it crashes before I can even see the world.

Posted

Post the crash.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

java.lang.NullPointerException: Ticking entity
    at net.soggymustache.mythicalbeing.entity.kodama.EntityKodama.onLivingUpdate(EntityKodama.java:70)

It's not that hard... Something is

null

...

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Posted

java.lang.NullPointerException: Ticking entity
    at net.soggymustache.mythicalbeing.entity.kodama.EntityKodama.onLivingUpdate(EntityKodama.java:70)

It's not that hard... Something is

null

...

 

this is line 70

		ItemStack stack = play.inventory.getCurrentItem();

I have no clue what I need to change it to

Posted

My f***ing god.

You just assume that

getClosestPlayerToEntity

will always return a player. But what if there is nobody nearby? Then it will return

null

. And you can't access fields or call methods on

null

.

 

Seriously, if you just completely disregard anything we say, then yes, your problems will not magically disappear in a puff of smoke.

 

Does that mean it is not possible to do what I want to do?

Posted

My f***ing god.

You just assume that

getClosestPlayerToEntity

will always return a player. But what if there is nobody nearby? Then it will return

null

. And you can't access fields or call methods on

null

.

 

Seriously, if you just completely disregard anything we say, then yes, your problems will not magically disappear in a puff of smoke.

 

Does that mean it is not possible to do what I want to do?

 

What happens when the player doesn't hold any item in his selected slot in the hotbar ?

Squirrel ! Squirrel ! Squirrel !

Posted

Then

getCurrentItem

will return null (or

ItemStack.EMPTY

in non-outdated Minecraft versions).

 

(I know, I just want to let him figure it out by himself what are the cases and the results)

Squirrel ! Squirrel ! Squirrel !

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