hhggtg3279 Posted January 20, 2017 Posted January 20, 2017 Basically when my entity hits a block it's supposed to place a flowing lava on top of existing blocks, however my entity currently replaces existing blocks with lava instead of on top, also it doesn't place lava every time it impacts a block, can someone help. Here is my code: http://pastebin.com/sVRKj8vM Fixed code for anyone who is having the same issue: package top.mod.item; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.monster.EntityBlaze; import net.minecraft.entity.projectile.EntityThrowable; import net.minecraft.init.Blocks; import net.minecraft.util.DamageSource; import net.minecraft.util.EnumParticleTypes; import net.minecraft.util.datafix.DataFixer; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.RayTraceResult; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class EntityFirestaff extends EntityThrowable { public EntityFirestaff(World worldIn) { super(worldIn); } public EntityFirestaff(World worldIn, EntityLivingBase throwerIn) { super(worldIn, throwerIn); } public EntityFirestaff(World worldIn, double x, double y, double z) { super(worldIn, x, y, z); } public static void registerFixesSnowball(DataFixer fixer) { EntityThrowable.registerFixesThrowable(fixer, "Snowball"); } @SideOnly(Side.CLIENT) public void handleStatusUpdate(byte id) { if (id == 3) { for (int i = 0; i < 8; ++i) { this.world.spawnParticle(EnumParticleTypes.FLAME, this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D, new int[0]); } } } /** * Called when this EntityThrowable hits a block or entity. */ protected void onImpact(RayTraceResult result) { if (result.entityHit != null) { int i = 0; if (result.entityHit instanceof EntityBlaze) { i = 3; } result.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.getThrower()), 41.0F); } if (!this.world.isRemote) { this.world.setEntityState(this, (byte)3); world.setBlockState(new BlockPos(this.posX, this.posY, this.posZ), Blocks.FLOWING_LAVA.getDefaultState(), 3); this.setDead(); } } } Quote
hhggtg3279 Posted January 20, 2017 Author Posted January 20, 2017 Thanks anyway, 1.11.2 screwed up all my entities and a range of other things, I just want a block to spawn every time the entity impacts a block, as my current method is inconsistent and just replaces blocks. Quote
Draco18s Posted January 20, 2017 Posted January 20, 2017 Change: if (true) { To: if(world.getBlockState(new BlockPos(this.posX, this.posY, this.posZ)).getMaterial() == Material.AIR) { And you can create one blockpos for the if-statement and the next line (the setBlock) as well. And maybe you'll want a loop that checks a range of blocks. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
larsgerrits Posted January 20, 2017 Posted January 20, 2017 I think it might be better to use Block#isReplaceable(...) so you don't have to rely on the Material to be replaceable. Quote Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
hhggtg3279 Posted January 20, 2017 Author Posted January 20, 2017 Through a bit of trial and error and using your help I managed to get the lava to spawn every time the projectile gits a block without replacing existing ones. Here's my code if anyone else needs it: package top.mod.item; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.monster.EntityBlaze; import net.minecraft.entity.projectile.EntityThrowable; import net.minecraft.init.Blocks; import net.minecraft.util.DamageSource; import net.minecraft.util.EnumParticleTypes; import net.minecraft.util.datafix.DataFixer; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.RayTraceResult; import net.minecraft.world.World; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class EntityFirestaff extends EntityThrowable { public EntityFirestaff(World worldIn) { super(worldIn); } public EntityFirestaff(World worldIn, EntityLivingBase throwerIn) { super(worldIn, throwerIn); } public EntityFirestaff(World worldIn, double x, double y, double z) { super(worldIn, x, y, z); } public static void registerFixesSnowball(DataFixer fixer) { EntityThrowable.registerFixesThrowable(fixer, "Snowball"); } @SideOnly(Side.CLIENT) public void handleStatusUpdate(byte id) { if (id == 3) { for (int i = 0; i < 8; ++i) { this.world.spawnParticle(EnumParticleTypes.FLAME, this.posX, this.posY, this.posZ, 0.0D, 0.0D, 0.0D, new int[0]); } } } /** * Called when this EntityThrowable hits a block or entity. */ protected void onImpact(RayTraceResult result) { if (result.entityHit != null) { int i = 0; if (result.entityHit instanceof EntityBlaze) { i = 3; } result.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.getThrower()), 41.0F); } if (!this.world.isRemote) { this.world.setEntityState(this, (byte)3); world.setBlockState(new BlockPos(this.posX, this.posY, this.posZ), Blocks.FLOWING_LAVA.getDefaultState(), 3); this.setDead(); } } } Quote
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