Posted January 22, 20178 yr so i made this new 'Ore' called Fertilized Dirt. It generates in the dirt on the surface of a world, but i want it to generate more near Villages. Is there a way to detect nerby Village when generating the world? BTW The block makes stone sound, even though i've set the material to GROUND, but i think it's problem with Forge, or has anything changed since 1.10? Thanx for any response
January 22, 20178 yr setStepSound() Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
January 22, 20178 yr If I did, I'd have said something, but I didn't, so no. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
January 22, 20178 yr Author Ok, i made 4 variants - each with different metadata (0-3) and i want them to be randomly mixed in the veins. package vms.archeology.worldgen; import java.util.Random; import net.minecraft.block.Block; import net.minecraft.init.Biomes; import net.minecraft.init.Blocks; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import net.minecraft.world.chunk.IChunkGenerator; import net.minecraft.world.chunk.IChunkProvider; import net.minecraft.world.gen.feature.WorldGenMinable; import net.minecraft.world.gen.feature.WorldGenerator; import net.minecraftforge.fml.common.IWorldGenerator; import vms.archeology.blocks.FertilizedDirt; import vms.archeology.init.ModBlocks; public class DepositeGeneration implements IWorldGenerator{ private WorldGenerator villagers; public DepositeGeneration() { fertilizedDirt = new WorldGenMinable(ModBlocks.fertilized_dirt.getDefaultState().withProperty(FertilizedDirt.DROP_ID, 0), 36, new DirtPredicate()); } private void runGenerator(WorldGenerator generator, World world, Random rand, int chunk_X, int chunk_Z, int chancesToSpawn, int minHeight, int maxHeight) { if (minHeight < 0 || maxHeight > 256 || minHeight > maxHeight) throw new IllegalArgumentException("Illegal Height Arguments for WorldGenerator"); int heightDiff = maxHeight - minHeight + 1; for (int i = 0; i < chancesToSpawn; i ++) { int x = chunk_X * 16 + rand.nextInt(16); int y = minHeight + rand.nextInt(heightDiff); int z = chunk_Z * 16 + rand.nextInt(16); generator.generate(world, rand, new BlockPos(x, y, z)); } } @Override public void generate(Random random, int chunkX, int chunkZ, World world, IChunkGenerator chunkGenerator, IChunkProvider chunkProvider) { switch(world.provider.getDimension()) { case 0: if(world.provider.getBiomeForCoords(new BlockPos(chunkX*16+random.nextInt(16),64,chunkZ*16+random.nextInt(16))) == Biomes.PLAINS){ this.runGenerator(fertilizedDirt, world, random, chunkX, chunkZ, 50, 60, 90); } case 1: break; case -1: break; } } }
January 22, 20178 yr Author how do i get from this if is village in the chunk, or where is the nearest village or something like that
January 22, 20178 yr Author ok, i'm novice to programming in java, so can you please explain me how does this work? i'm sorry, don't be mad at me please
January 22, 20178 yr Author something like this? if (MapGenVillage.Start.this.getBoundingBox().minX <= x && MapGenVillage.Start.this.getBoundingBox().maxX >= x)
January 23, 20178 yr Author you mean IChunkProvider? i tried this and i dont see any ChunkProviderOverworld passed into the generator
January 23, 20178 yr Author Oh, i see and how do i get the ChunkProviderOverworld from the IChunkGenerator?
January 23, 20178 yr Author THX So if i understood correctly i can cast IchunkGenerator into ChunkProviderOverworld, but i can't figure out what next
January 23, 20178 yr Author Ok, i have this: if (chunkGenerator instanceof ChunkProviderOverworld) { ChunkProviderOverworld cpOverworld = (ChunkProviderOverworld) chunkProvider; } if am i doing this right so far, how do i get the MapGenVillage out of it? else tell me, what am i doing wrong
January 23, 20178 yr Author I have this so far and i tried if it doesn't crash: if (chunkGenerator instanceof ChunkProviderOverworld) { ChunkProviderOverworld cpOverworld = (ChunkProviderOverworld) chunkProvider; Field f; try { f = cpOverworld.getClass().getDeclaredField("villageGenerator"); f.setAccessible(true); MapGenVillage genVillage = (MapGenVillage) f.get(cpOverworld); Utils.getLogger().info(genVillage.getStructureName()); } catch (NoSuchFieldException e) { e.printStackTrace(); } catch (SecurityException e) { e.printStackTrace(); } catch (IllegalArgumentException e) { e.printStackTrace(); } catch (IllegalAccessException e) { e.printStackTrace(); } } But it crashes and i dont know why: [19:14:52] [server thread/INFO]: Preparing start region for level 0 [19:14:53] [server thread/ERROR]: Encountered an unexpected exception java.lang.ClassCastException: net.minecraft.world.gen.ChunkProviderServer cannot be cast to net.minecraft.world.gen.ChunkProviderOverworld at vms.archeology.worldgen.DepositeGeneration.generate(DepositeGeneration.java:56) ~[DepositeGeneration.class:?] at net.minecraftforge.fml.common.registry.GameRegistry.generateWorld(GameRegistry.java:122) ~[GameRegistry.class:?] at net.minecraft.world.chunk.Chunk.populateChunk(Chunk.java:1070) ~[Chunk.class:?] at net.minecraft.world.chunk.Chunk.populateChunk(Chunk.java:1052) ~[Chunk.class:?] at net.minecraft.world.gen.ChunkProviderServer.provideChunk(ChunkProviderServer.java:164) ~[ChunkProviderServer.class:?] at net.minecraft.server.MinecraftServer.initialWorldChunkLoad(MinecraftServer.java:340) ~[MinecraftServer.class:?] at net.minecraft.server.integrated.IntegratedServer.loadAllWorlds(IntegratedServer.java:107) ~[integratedServer.class:?] at net.minecraft.server.integrated.IntegratedServer.startServer(IntegratedServer.java:124) ~[integratedServer.class:?] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:507) [MinecraftServer.class:?] at java.lang.Thread.run(Unknown Source) [?:1.8.0_111]
January 23, 20178 yr Author I didn't notice that, sorry BUT NOW IT WORKS!! [19:31:42] [server thread/INFO] [archeology]: Village I'll contiue and post something when i run into another dead end
January 23, 20178 yr Author AWESOME Everything seems to be working. Tomorrow will be looking for the random metadata generation! Thank you
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