Jump to content

[SOLVED] [1.10.2] How to set inventory stack limit with capabilities


Recommended Posts

Posted

I am trying to update my custom containers to the capability system. My old tile entity class implemented IInventory and made use of the very handy built-in getInventoryStackLimit method to limit the number of items allowed in each slot. Now I'm using ItemStackHandler, and I'm left wondering how to set a stack limit on my container. I didn't see a similar method in ItemStackHandler except getStackLimit, but that refers to a property of the ItemStack rather than the container.

 

Thanks in advance for any tips you have on how to achieve this.

Posted

I am trying to update my custom containers to the capability system. My old tile entity class implemented IInventory and made use of the very handy built-in getInventoryStackLimit method to limit the number of items allowed in each slot. Now I'm using ItemStackHandler, and I'm left wondering how to set a stack limit on my container. I didn't see a similar method in ItemStackHandler except getStackLimit, but that refers to a property of the ItemStack rather than the container.

 

Thanks in advance for any tips you have on how to achieve this.

That is the right method to override to change the stack limit.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

OK... so to do that, do I need to replace ItemStackHandler with my own class that implements IItemHandler?

Or extend ItemStackHandler, or create an anonymous class of ItemStackHandler that overrides getStackLimit.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

That's good to know. I'm still trying to update to 1.10.2 from 1.8.9, and it's taken me several months. So I'm reluctant to try to update further at the moment.

Posted

I had never heard of anonymous classes before, so I read up on them and realized I had seen them before without knowing what to call them. So I experimented a little and came up with something that seems to work.

 

public class PrimalTileEntity2 extends TileEntity {

private ItemStackHandler inventory;
private int numSlots;

public PrimalTileEntity2(int numSlots, final int stackLimit)
{
this.numSlots = numSlots;
inventory = new ItemStackHandler(this.numSlots)
{
	@Override
	protected int getStackLimit(int slot, ItemStack stack)
	{
		return Math.min(stackLimit, stack.getMaxStackSize());
	}
};
}

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.