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new ItemStack(Items.DIAMOND_CHESTPLATE)

 

You know...

You could create this once rather than 30 times...

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author

My main problem is I'm not sure how to add an item render to the vertexBuffer since you can't use

Minecraft.getMinecraft().getRenderItem().renderItem(new ItemStack(Items.DIAMOND_CHESTPLATE), ItemCameraTransforms.TransformType.GROUND);
  • Author

After further investigation I noticed the render is rendering under the player and moves when they move, which I know is an issue if you leave a GLStateManager.pushMatrix(); open without popping it...but I have made sure to do this for each use of this piece of code.

  • Author

Alright well I got it working....sorta. On the old TESR it would render multiple of the item because of the for loop. now it only renders one in an odd spot, or maybe all of them in one spot. I updated my github with my current code.

 

https://github.com/BeardlessBrady/Currency-Mod/blob/master-1.11/src/main/java/gunn/modcurrency/client/render/RenderTileVendor.java

Edited by BeardlessBrady

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