Jump to content

Recommended Posts

Posted

On behalf of our household and our circle of friends I would like to humbly ask if there is a way in the future to increase the vanilla entity limit in a fashion similar to how the vanilla item and block ID system was expanded for Forge and to suggest this feature if it is indeed possible!

 

Thank you for any feedback or consideration.  I do understand that only a small portion of the community hits this limit, and without Traincraft it was actually almost impossible for us to hit it with our other mods.

 

 

Here is one example of why we are asking for this:

 

I have been messing with minecraft servers/mods/etc for quite some time and my family and I (wife, daughters) recently decided that instead of having several different small mod packs on our LAN server that we wanted to merge them into 1 big pack with most of the mods and then 2 smaller packs (1 for Sim-U-Kraft and 1 for Clay Soldiers Mod).  The problem we ran into quickly was the hidden entity limit.

 

When trying to add Traincraft to our main pack the game will not load, giving an entity limit error.  Upon speaking with the authors of Traincraft, that mod alone adds 165+ entities that all count towards the limit.  We were forced to choose between removing mods like Mo'Creatures and Project Zulu and others OR to remove Traincraft.  We opted for now to make yet another small pack that includes TrainCraft with Clay Soldiers and a few other mods that we didn't put into our main pack (Pacman arcade, Birds mod, several others).

Posted

If you're refering to what I think you are, there is no limit if modders use the mechanics put in place by Forge.

In vanilla minecraft each entity needs a unique id number, and it has to be <256

We can not change this without screwing up a lot of vanilla classes, there are a lot of places that use this that assume its a byte, specifically the network code.

In forge, if you use it's functionality, each MOD gets its own set of 256 ids.

 

So this a mod issue, not a Forge issue.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • my game keeps crashing right before launching the game before full screen and keeps poping up this error message "error code 1 " The game crashed: rendering overlay Error: java.lang.IllegalAccessError: failed to access class com.mojang.blaze3d.platform.GlStateManager$TextureState from class net.coderbot.iris.gl.IrisRenderSystem$DSAARB (com.mojang.blaze3d.platform.GlStateManager$TextureState is in module minecraft@1.18.2 of loader 'TRANSFORMER' @d919544; net.coderbot.iris.gl.IrisRenderSystem$DSAARB is in module oculus@1.6.4 of loader 'TRANSFORMER' @d919544)
    • removing oculus or any of ETF or EMF or even embeddium doesn't change anything it just crashes again with error -1  https://gist.github.com/Tikalian-coconut/d49e8fb83bf57d5e04eb042522046786 this time i removed all 4 at same time and that gave it something is wrong with the game seriously..
    • crash report -> https://gist.github.com/Tikalian-coconut/18c41f97bdacef54725e5141f57697d7 from what i see it seems like Entity Texture Features doesn't like Oculus doing something or invert.. not sure it's why everything is all black textured but that causes a -1 error
    • well that's bad, cuz there's no crash report at all (the last crash report is from previous replies) it's probably another issue that doesn't fit in this bug report, the game works fine except that everything is black, no texture except the sky and skin, everything else is just black i've tried reloading the textures in game, see for drivers updates but it did nothing, seems like an issue with Embeddium or Oculus i think, but i know nothing compared to you i can still send the latest debug and latest.log files.. edit: it seems that when i re-add rechiseled (1.1.6-1.20.1) it crashes as error 1 (i can't remove it off from the modpack cuz that'll break all my builds on some maps) lemme start the game and get it to crash to get a crash report done)
    • If you've fallen victim to a crypto scam, you're not alone and thankfully, you're not without options. I highly recommend iBolt Cyber Hacker Company for anyone seeking professional and effective assistance in recovering scammed cryptocurrency. After extensive research and hearing from multiple satisfied clients, it's clear that iBolt stands out in a crowded and often unreliable market. Their team of experienced cyber experts and blockchain analysts uses advanced tracking techniques to follow stolen funds across the blockchain and engage with crypto exchanges when possible. They’re not just tech-savvy—they’re strategic and persistent. WHY CHOOSE iBOLT CYBER HACKER COMPANY? (1) Proven success in crypto asset recovery (2) Fast, professional, and discreet service (3) Skilled in blockchain forensics and cyber investigation (4) Committed to fighting online fraud and supporting victims Don’t give up. I strongly recommend reaching out to iBolt Cyber Hacker Company. ENQUIRIES: info @ iboltcyberhack . org/ www . iboltcyberhack. org/ +39. 351. 105. 3619.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.