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Posted

Error occurs only on multi-player server after selecting a floor from Slimevoid's (formerly IronClad49er's) Dynamic Elevator mod.  Generated new world and removed other mods (except coremods).

 

Client-side forge log below.

 

Thanks in advance,

Tim

 

 

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Posted

Bug eury, not us.

That is unless you can replicate the error with only forge, nothing else.

Read the EAQ before posting! OR ELSE!

 

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This isn't building better software, its trying to grab a place in the commit list of a highly visible github project.

 

www.forgeessentials.com

 

Don't PM me, I don't check this account unless I have to.

Posted

Luacs1998,

 

Unless I misunderstand the purpose of Forge/FML, this statement is a bit ludicrous as FML is an API for other mods.  So an API that is not being called may appear very stable and only after an application utilizes it would an error be uncovered.

 

Looking at the trace, I do not see anything from Eurys but do see a number of possible points where FML may be involved.  Even if Eurys passed a bad struct in that is the ultimate cause of the error, I would think good programming practices would require Forge to fail gracefully and return a fail to Eurys, not crash.

 

So as I look at it either every failure is a mod's fault that connects to Forge, since Forge when doing NOTHING does not crash, or Forge needs to take some ownership for failures that occur in Forge's codebase.  After all the NPE happened in an FML class...

 

Of course I am not a Java developer, having hung up coding to move into management when C++ was the standard dev language...

 

Best,

Tim

Posted

The issue is that the mod you're using messesup its entity registration, mixing and matching forge registration methods with ModLoader methods.

This does not work.

Tell them to fix it. Mod entities should NOT be going through the vanilla spawning mechanics.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Posted
  On 1/9/2013 at 10:39 PM, LexManos said:

The issue is that the mod you're using messesup its entity registration, mixing and matching forge registration methods with ModLoader methods.

This does not work.

Tell them to fix it. Mod entities should NOT be going through the vanilla spawning mechanics.

 

LexManos,

 

Thank you very much for this clear post.  Two mods I use have already "cleaned up their act" after I provided your feedbacfk.

 

Best,

Tim

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