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[1.11] Confused about entities being constructed twice


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Posted (edited)

I'm working on a mod that spawns custom entities. I spawn an entity by constructing it and calling world.spawnEntity(). I wanted to give my entities unique names and in doing so I discovered that the constructor is actually being called twice. If I modify the parameters of the constructor, I get an exception that traces back to:

 

net.minecraftforge.fml.common.network.internal.EntitySpawnHandler.spawnEntity(EntitySpawnHandler.java:144)

 

What confused me even more is that even if the constructor isn't called a second time, the entity can still carry out actions but it will be invisible. Does the client construct a client for logic and visuals? Is there a way I can ensure that only one entity is constructed? Thanks! 

 

edit: Apparently not a problem when WorldClient spawns the entity, although still not sure why!

Edited by Coron
Posted

It spawns once on the server thread and once on the client thread.

 

What's so hard about understanding that?  If the threads are running on different machines (cough, dedicated server, cough) what did you expect to happen?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted (edited)
9 minutes ago, Draco18s said:

What's so hard about understanding that?  If the threads are running on different machines (cough, dedicated server, cough) what did you expect to happen?

Makes sense. I've been working with modding/Forge for less than 24h, so I really had no idea :) Do the instances share any identifiers across the sides?

Edited by Coron
Posted

No.  They share data through packets.

  • Like 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Client-Server architecture takes a few knocks to wrap one's head around, especially when Eclipse runs both on a single machine sharing a single JRE.

 

For most classes and their constructors, it doesn't matter. If yours is coughing up a lung (and it's not an obvious rendering action crashing the server), then start wrapping your head...

 

Look into the way that vanilla entities spawn. See how the dance  is done so that the server makes decisions and the client follows its lead (an entity's image is on the client, but its soul is on the server). Usually, if your mod operates at the right level of abstraction, the client-server interaction (messages etc) are handled for you. If you happened to discover a class or method that looked useful but is down in the weeds, then you might accidentally be short-circuiting the process.

  • Like 1

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

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