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Slowing Mobs Down


Texasjake95

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Well if you look in the code for a mob, there is probably some code that determines the speed of said mob. In your bow, you could modify that code. This probably wont work, but it could be something like (in your hitEntity method or whatever it is when the arrow hits the mob)

EntityCreeperAI.speed = 2F

That is theoretical code, you'd have to change it but I'm guessing that would work. You would have to make your bow fire a custom arrow entity if it isn't already though.

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Grrr... was hoping for an easy solution...

MC was not designed well enough for that.  ;)

A good component based system would have made it trivial, but a class based system as it uses is stupidly hard-coded.

The unity engine (in as much as I dislike it on principle in many ways), does do component based design very well.

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Is it possible to make the bow fire splash potions (and still consume arrow) instead of arrows?

Yes, you can even just make a new arrow that on contact does what a splash potion does. However, this will not get you your slow effect or at not easily. Wait? look at cobweb's code it slows a player some how. Just use a similar code too slow down what ever you hit.

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