February 16, 20178 yr Author Ok why is there 2 classes for the package of one entity though, one registers it and the other holds its ai i get that. but why seperate?
February 16, 20178 yr Author Oh I think the first class registers all entities, while the other one sets ai and such
February 16, 20178 yr Author Yes this thread helped me make sence of creating an egg and a mob. What i am talking about is a single entity file structure. seems to require 2 classes, witch is odd to me
February 16, 20178 yr Author The one that has entityRegistry, and the other one that holds entityAi and tasks for it
February 16, 20178 yr Author but how do u store multiple entities with one main mod class, becouse registry seams to be only available once and for a single value list
February 16, 20178 yr Author Sorry I realized, i could make my own functions that will call entityRegister function with its own values and then have that function called in mainRegistry for each different mob.
February 16, 20178 yr Author Your right public static void mainRegistry() { EntityRegistry.registerModEntity(ResourceLocation, Blank.class, entityName, entityId, ClowcadiaMod.modInstance, 64, 1, true, solidColor, spotColor);; }
February 16, 20178 yr Author lol how is this package com.clowcadia.mob; import net.minecraft.util.ResourceLocation; import net.minecraftforge.fml.common.registry.EntityRegistry; import com.clowcadia.mod.ClowcadiaMod; public class BlankRegistry { public static void mainRegistry() { EntityRegistry.registerModEntity(new ResourceLocation(ClowcadiaMod.MODID,"blankMob"), Blank.class, "blankMob", 0, ClowcadiaMod.modInstance, 64, 1, true, 0x4286f4, 0x606e84);; } }
February 16, 20178 yr Author For organization sake would that not be good say if later i have a package for items, and blocks?
February 16, 20178 yr Author I understand, yes i still have another class in the other package I will consider changing that in future but for format purposes i am just leaving it there. But i did take your advice package com.clowcadia.mod; import com.clowcadia.mob.Blank; import net.minecraft.util.ResourceLocation; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod.EventHandler; import net.minecraftforge.fml.common.Mod.Instance; import net.minecraftforge.fml.common.Mod.Metadata; import net.minecraftforge.fml.common.ModMetadata; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPostInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; import net.minecraftforge.fml.common.registry.EntityRegistry; @Mod(modid = ClowcadiaMod.MODID, version = ClowcadiaMod.VERSION) public class ClowcadiaMod { public static final String MODID = "clowcadiamod"; public static final String VERSION = "1.0"; @Metadata public static ModMetadata meta; @Instance public static ClowcadiaMod modInstance; @EventHandler public void PreLoad(FMLPreInitializationEvent PreEvent) { mainRegistry(); } @EventHandler public void load(FMLInitializationEvent event) { } @EventHandler public void PostLoad(FMLPostInitializationEvent PostEvent) { } public static void mainRegistry() { EntityRegistry.registerModEntity(new ResourceLocation(ClowcadiaMod.MODID,"blankMob"), Blank.class, "blankMob", 0, ClowcadiaMod.modInstance, 64, 1, true, 0x4286f4, 0x606e84);; } }
February 16, 20178 yr 3 hours ago, clowcadia said: Wow no wonder for ur signature. Freaking rough. Anyways I am doing the best i can to learn from scratch with outdated tutorials. Diesieben07 got there first: 2 hours ago, diesieben07 said: Read: "Ok, never mind I take that back, now that I actually read the posts in this thread it was explained to me". Seriously... You were already told what to do, you didn't do it, I have free reign to call you out on not doing what you were told to do. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
February 17, 20178 yr After reading this thread, I miss the smite button (Picard, head in hand). The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.
February 18, 20178 yr I wonder how some still people still have negative community reputation. Apparently I'm addicted to these forums and can't help but read all the posts. So if I somehow help you, please click the "Like This" button, it helps.
February 18, 20178 yr 23 minutes ago, Leomelonseeds said: I wonder how some still people still have negative community reputation. They were most likely carried over from before the migration. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
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