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Inventory Click


Socratic_Phoenix

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Is there an event for when a player clicks a slot in an inventory? If not, how would I create a listener which does listen to this action, through game state or whatever?

Developer of Randores (adds 256^3 ores to the game) and Arcane Bags (adds ridiculous storage with ridiculous crafting recipes).

I know Java pretty well... So yeah...

Quote

This is where I'd put an inspirational and/or clever quote, but I can't think of one right now...

This is the output of the totally, 100% working compiler for my programming language, Planet9:

Beginning Compilation...
Failed compilation!
planet9.compiler.error.CompilationException: Compiler not yet implemented
	at planet9.compiler.Compiler.compile(Compiler.java:39)
	at planet9.compiler.app.CompilerApp.main(CompilerApp.java:147)

 

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Your Container: Create a custom Slot class or override Container#slotClick (be sure to call the super method).

 

Another mods/vanillas Container: You can add an IContainerListener to any Container using the PlayerContainerEvent.Open event. IContainerListener#sendSlotContents will be called whenever the Container calls Container#detectAndSendChanges. You can use that to detect whenever the contents of a Slot changes. I don't think there's a way to detect whenever an empty Slot is clicked besides using a custom Slot class.

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55 minutes ago, larsgerrits said:

Your Container: Create a custom Slot class or override Container#slotClick (be sure to call the super method).

 

Another mods/vanillas Container: You can add an IContainerListener to any Container using the PlayerContainerEvent.Open event. IContainerListener#sendSlotContents will be called whenever the Container calls Container#detectAndSendChanges. You can use that to detect whenever the contents of a Slot changes. I don't think there's a way to detect whenever an empty Slot is clicked besides using a custom Slot class.

Thanks a lot!

Developer of Randores (adds 256^3 ores to the game) and Arcane Bags (adds ridiculous storage with ridiculous crafting recipes).

I know Java pretty well... So yeah...

Quote

This is where I'd put an inspirational and/or clever quote, but I can't think of one right now...

This is the output of the totally, 100% working compiler for my programming language, Planet9:

Beginning Compilation...
Failed compilation!
planet9.compiler.error.CompilationException: Compiler not yet implemented
	at planet9.compiler.Compiler.compile(Compiler.java:39)
	at planet9.compiler.app.CompilerApp.main(CompilerApp.java:147)

 

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13 hours ago, larsgerrits said:

Your Container: Create a custom Slot class or override Container#slotClick (be sure to call the super method).

 

Another mods/vanillas Container: You can add an IContainerListener to any Container using the PlayerContainerEvent.Open event. IContainerListener#sendSlotContents will be called whenever the Container calls Container#detectAndSendChanges. You can use that to detect whenever the contents of a Slot changes. I don't think there's a way to detect whenever an empty Slot is clicked besides using a custom Slot class.

Is there a way to obtain the Player that's doing the clicking?

Developer of Randores (adds 256^3 ores to the game) and Arcane Bags (adds ridiculous storage with ridiculous crafting recipes).

I know Java pretty well... So yeah...

Quote

This is where I'd put an inspirational and/or clever quote, but I can't think of one right now...

This is the output of the totally, 100% working compiler for my programming language, Planet9:

Beginning Compilation...
Failed compilation!
planet9.compiler.error.CompilationException: Compiler not yet implemented
	at planet9.compiler.Compiler.compile(Compiler.java:39)
	at planet9.compiler.app.CompilerApp.main(CompilerApp.java:147)

 

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Yes.  How will vary by event.

usually something like event.getEntity() or event.getPlayer().

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10 hours ago, Draco18s said:

 

Yes.  How will vary by event.

usually something like event.getEntity() or event.getPlayer().

 

So, on the player container open event, I get the player and pass it into the listener (IContainerListener)? Can I assume that that each player will always have a unique container object? That doesn't seem right... Especially since I need to do server side operations (though, if the listener only works on client, I could just do packet stuff)...

 

10 hours ago, Animefan8888 said:

Post your code please.

 

Currently, this is theoretical.... I have of course looked at the classes necessary, but until I know everything works, I'm working on other things in the mod and pretending ender chests on multiplayer servers can't reach between worlds :)

Developer of Randores (adds 256^3 ores to the game) and Arcane Bags (adds ridiculous storage with ridiculous crafting recipes).

I know Java pretty well... So yeah...

Quote

This is where I'd put an inspirational and/or clever quote, but I can't think of one right now...

This is the output of the totally, 100% working compiler for my programming language, Planet9:

Beginning Compilation...
Failed compilation!
planet9.compiler.error.CompilationException: Compiler not yet implemented
	at planet9.compiler.Compiler.compile(Compiler.java:39)
	at planet9.compiler.app.CompilerApp.main(CompilerApp.java:147)

 

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