Villfuk02 Posted February 17, 2017 Posted February 17, 2017 I have item called metal_detector and it has lots of different parts kinda like TConstruct tools and i want to make multipart model for it, but it somehow shows nothing - not the magenta/black cube, but nothing at all This is the model i'm using now: { "multipart": [ {"apply": { "model": "archeology:detector_base"} }, {"apply": { "model": "archeology:item/detector_base"} }, {"when": {"found": "0.0"}, "apply": { "model": "archeology:item/detector_not_found"} }, {"when": {"found": "1.0"}, "apply": { "model": "archeology:item/detector_found"} } ], "display": { "head": { "rotation": [ 0, 90, 0 ], "translation": [ 0, 29, 0 ], "scale": [ 2.8, 2.8, 2.8 ] }, "gui": { "rotation": [ 30, 310, 0 ], "translation": [ 0, 1, 0], "scale":[ 1.325, 1.325, 1.325 ] }, "ground": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 3, 0], "scale":[ 0.25, 0.25, 0.25 ] }, "fixed": { "rotation": [ 0, 0, 0 ], "translation": [ 5, 5, 0], "scale":[ 1.6, 1.6, 1.6 ] }, "thirdperson_righthand": { "rotation": [ 83, 90, -10 ], "translation": [ 0, 8, -3], "scale": [ 1.4, 1.4, 1.4 ] }, "thirdperson_lefthand": { "rotation": [ 83, 270, 10 ], "translation": [ 0, 8, -3], "scale": [ 1.4, 1.4, 1.4 ] }, "firstperson_righthand": { "rotation": [ 45, 90, 0 ], "translation": [ -4, 7, -1 ], "scale": [ 1.5, 1.5, 1.5 ] }, "firstperson_lefthand": { "rotation": [ 45, 270, 0 ], "translation": [ -4, 7, -1 ], "scale": [ 1.5, 1.5, 1.5 ] } } } Btw the value FOUND is predicate i made the item return with this: this.addPropertyOverride(new ResourceLocation("found"), new IItemPropertyGetter(){ @Override public float apply(ItemStack stack, @Nullable World worldIn, @Nullable EntityLivingBase entityIn) { IDetector detector = stack.getCapability(DetectorProvider.DETECTOR_CAP, null); if (detector.getFound()) return 1.0f; return 0.0f; } }); thx for any help Quote
Villfuk02 Posted February 17, 2017 Author Posted February 17, 2017 please help me, idk what's wrong here Quote
Villfuk02 Posted February 17, 2017 Author Posted February 17, 2017 thank you, i wouldn't be able to figure this out myself. Yaaay, now it shows magenta/black cube!!! Quote
Villfuk02 Posted February 17, 2017 Author Posted February 17, 2017 so, i adjusted the files and the file for the detector now looks like this: { "multipart": [ {"apply": { "model": "archeology:detector/base"} } ], "display": { "head": { "rotation": [ 0, 90, 0 ], "translation": [ 0, 29, 0 ], "scale": [ 2.8, 2.8, 2.8 ] }, "gui": { "rotation": [ 30, 310, 0 ], "translation": [ 0, 1, 0], "scale":[ 1.325, 1.325, 1.325 ] }, "ground": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 3, 0], "scale":[ 0.25, 0.25, 0.25 ] }, "fixed": { "rotation": [ 0, 0, 0 ], "translation": [ 5, 5, 0], "scale":[ 1.6, 1.6, 1.6 ] }, "thirdperson_righthand": { "rotation": [ 83, 90, -10 ], "translation": [ 0, 8, -3], "scale": [ 1.4, 1.4, 1.4 ] }, "thirdperson_lefthand": { "rotation": [ 83, 270, 10 ], "translation": [ 0, 8, -3], "scale": [ 1.4, 1.4, 1.4 ] }, "firstperson_righthand": { "rotation": [ 45, 90, 0 ], "translation": [ -4, 7, -1 ], "scale": [ 1.5, 1.5, 1.5 ] }, "firstperson_lefthand": { "rotation": [ 45, 270, 0 ], "translation": [ -4, 7, -1 ], "scale": [ 1.5, 1.5, 1.5 ] } } } and in folder models/block/detector i have file named base.json looking like this: { "textures": { "0": "blocks/iron_block", "1": "blocks/gold_block", "2": "blocks/anvil_base" }, "elements": [ { "name": "Coil1", "from": [ 6.5, 0.0, 6.5 ], "to": [ 7.5, 1.0, 8.5 ], "faces": { "north": { "texture": "#0", "uv": [ 1.0, 1.0, 4.0, 4.0 ] }, "east": { "texture": "#0", "uv": [ 1.0, 1.0, 7.0, 4.0 ] }, "south": { "texture": "#0", "uv": [ 1.0, 1.0, 4.0, 4.0 ] }, "west": { "texture": "#0", "uv": [ 1.0, 1.0, 7.0, 4.0 ] }, "up": { "texture": "#0", "uv": [ 1.0, 1.0, 7.0, 4.0 ], "rotation": 90 }, "down": { "texture": "#0", "uv": [ 1.0, 1.0, 7.0, 4.0 ], "rotation": 90 } } }, { "name": "Coil2", "from": [ 7.5, 0.0, 6.5 ], "to": [ 9.5, 1.0, 7.5 ], "faces": { "north": { "texture": "#0", "uv": [ 1.0, 1.0, 7.0, 4.0 ] }, "east": { "texture": "#0", "uv": [ 1.0, 1.0, 4.0, 4.0 ] }, "south": { "texture": "#0", "uv": [ 1.0, 1.0, 7.0, 4.0 ] }, "west": { "texture": "#0", "uv": [ 1.0, 1.0, 4.0, 4.0 ] }, "up": { "texture": "#0", "uv": [ 1.0, 1.0, 7.0, 4.0 ], "rotation": 180 }, "down": { "texture": "#0", "uv": [ 1.0, 1.0, 7.0, 4.0 ] } } }, { "name": "Coil3", "from": [ 8.5, 0.0, 7.5 ], "to": [ 9.5, 1.0, 9.5 ], "faces": { "north": { "texture": "#0", "uv": [ 1.0, 1.0, 4.0, 4.0 ] }, "east": { "texture": "#0", "uv": [ 1.0, 1.0, 7.0, 4.0 ] }, "south": { "texture": "#0", "uv": [ 1.0, 1.0, 4.0, 4.0 ] }, "west": { "texture": "#0", "uv": [ 1.0, 1.0, 7.0, 4.0 ] }, "up": { "texture": "#0", "uv": [ 1.0, 1.0, 7.0, 4.0 ], "rotation": 270 }, "down": { "texture": "#0", "uv": [ 1.0, 1.0, 7.0, 4.0 ], "rotation": 270 } } }, { "name": "Coil4", "from": [ 6.5, 0.0, 8.5 ], "to": [ 8.5, 1.0, 9.5 ], "faces": { "north": { "texture": "#0", "uv": [ 1.0, 1.0, 7.0, 4.0 ] }, "east": { "texture": "#0", "uv": [ 1.0, 1.0, 4.0, 4.0 ] }, "south": { "texture": "#0", "uv": [ 1.0, 1.0, 7.0, 4.0 ] }, "west": { "texture": "#0", "uv": [ 1.0, 1.0, 4.0, 4.0 ] }, "up": { "texture": "#0", "uv": [ 1.0, 1.0, 7.0, 4.0 ] }, "down": { "texture": "#0", "uv": [ 1.0, 1.0, 7.0, 4.0 ], "rotation": 180 } } }, { "name": "Rod", "from": [ 6.3, 1.0, 7.5 ], "to": [ 7.3, 11.0, 8.5 ], "rotation": { "origin": [ 8.0, 1.0, 8.0 ], "axis": "z", "angle": 22.5 }, "faces": { "north": { "texture": "#1", "uv": [ 1.0, 0.0, 5.0, 16.0 ] }, "east": { "texture": "#1", "uv": [ 1.0, 0.0, 5.0, 16.0 ] }, "south": { "texture": "#1", "uv": [ 1.0, 0.0, 5.0, 16.0 ] }, "west": { "texture": "#1", "uv": [ 1.0, 0.0, 5.0, 16.0 ] }, "up": { "texture": "#1", "uv": [ 1.0, 1.0, 5.0, 5.0 ] }, "down": { "texture": "#1", "uv": [ 4.0, 4.0, 8.0, 8.0 ] } } }, { "name": "Handle1", "from": [ 5.0, 5.0, 7.0 ], "to": [ 7.0, 6.0, 9.0 ], "faces": { "north": { "texture": "#2", "uv": [ 0.0, 0.0, 8.0, 4.0 ] }, "east": { "texture": "#2", "uv": [ 0.0, 0.0, 8.0, 4.0 ] }, "south": { "texture": "#2", "uv": [ 0.0, 0.0, 8.0, 4.0 ] }, "west": { "texture": "#2", "uv": [ 0.0, 0.0, 8.0, 4.0 ] }, "up": { "texture": "#2", "uv": [ 0.0, 0.0, 8.0, 8.0 ] }, "down": { "texture": "#2", "uv": [ 0.0, 0.0, 8.0, 8.0 ] } } }, { "name": "Handle2", "from": [ 0.8, 8.8, 7.4 ], "to": [ 3.8, 10.0, 8.6 ], "faces": { "north": { "texture": "#2", "uv": [ 0.0, 0.0, 12.0, 4.0 ] }, "east": { "texture": "#2", "uv": [ 0.0, 0.0, 4.0, 4.0 ] }, "south": { "texture": "#2", "uv": [ 0.0, 0.0, 12.0, 4.0 ] }, "west": { "texture": "#2", "uv": [ 0.0, 0.0, 4.0, 4.0 ] }, "up": { "texture": "#2", "uv": [ 0.0, 0.0, 12.0, 4.0 ] }, "down": { "texture": "#2", "uv": [ 0.0, 0.0, 12.0, 4.0 ] } } } ] } But it doesn't render at all AGAIN is it because the "display": parameters are in wrong file, or is the blockstate wrong, or the model, or WHAT? Quote
Villfuk02 Posted February 17, 2017 Author Posted February 17, 2017 On 2/17/2017 at 5:32 PM, diesieben07 said: However you can still use a blockstate file for an item in forge, simply leave out the item model json and forge will look for a blockstate file. Expand and it looks for it, whats wrong? i don't get your response Quote
Villfuk02 Posted February 17, 2017 Author Posted February 17, 2017 ok, so what am i supposed to do when i can't use multipart? because i don't want to write over 10 000 combinations using predicates and one model for each one Quote
Villfuk02 Posted February 17, 2017 Author Posted February 17, 2017 the adress of the file is src/main/resources/assets/archeology/blockstates/metal_detector.json am i supposed to specify somewhere it is'nt model but blockstate, or what? Quote
Draco18s Posted February 17, 2017 Posted February 17, 2017 If it's in /blockstates it's a blockstate file and follows the blockstate format. That's where multipart goes. If it's in /models it's a model file and follows the item model format. These are the "parts" that the multipart refers to. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Villfuk02 Posted February 19, 2017 Author Posted February 19, 2017 I tried to make it as simple as i could: { "multipart": [ {"apply": { "model": "half_slab_stone"} } ] } still shows nothing and YES the file is located in blockstates Quote
Villfuk02 Posted February 20, 2017 Author Posted February 20, 2017 (edited) BUMP sry, i need to solve this Edited February 20, 2017 by Villfuk02 Quote
Villfuk02 Posted February 24, 2017 Author Posted February 24, 2017 Git should be now workinghttps://github.com/Villfuk02/Archeology Thx Quote
Villfuk02 Posted February 24, 2017 Author Posted February 24, 2017 oh, sorry thats my old testing model i'll change it Quote
Villfuk02 Posted February 25, 2017 Author Posted February 25, 2017 have you found anything yet? Quote
Villfuk02 Posted February 25, 2017 Author Posted February 25, 2017 (edited) world generator? I'll try if it crashes for me too and try to fix it Edited February 25, 2017 by Villfuk02 Quote
Villfuk02 Posted February 25, 2017 Author Posted February 25, 2017 (edited) That's REALLY weird This shouldn't happen at all and it never crahed when i tried it Sorry, IDK what's going on maybe different Forge/Java version BTW i'm now going to update the repository DONE Edited February 25, 2017 by Villfuk02 Repository updated Quote
Villfuk02 Posted February 26, 2017 Author Posted February 26, 2017 On 2/17/2017 at 8:47 PM, Draco18s said: If it's in /blockstates it's a blockstate file and follows the blockstate format. That's where multipart goes. Expand On 2/26/2017 at 10:48 AM, diesieben07 said: How many times do I need to say this? multipart does not work in a blockstate json. Expand I'm really confused right now Quote
Villfuk02 Posted February 26, 2017 Author Posted February 26, 2017 An what all is false then? only the last post? Quote
Villfuk02 Posted February 26, 2017 Author Posted February 26, 2017 Ok, so any idea why this doesn't work? Quote
Villfuk02 Posted February 27, 2017 Author Posted February 27, 2017 I have an idea: Is it possible to programm new rendering program for the item Simply using code instead of pre-determined JSON to make the item? I know it will be harder, but maybe it will work Do you know if or how could i do that? Quote
Villfuk02 Posted February 28, 2017 Author Posted February 28, 2017 (edited) I'VE GOT AN IDEA! But first, i need to ask some questions: Can I use blockstates in the same way they would be used for blocks? If yes, are you sure it will read the blockstate file even though it isn't a block? And how do i do this??? because it's for blocks and it needs a lot of thigs, which i can't do with an item Edited February 28, 2017 by Villfuk02 Quote
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