Posted February 19, 20178 yr Yes i am learning Java as we speak but having server connection issue. Iether way i made a tutorial item it does not apear. I am also welcoming any other critic to make it a better example for my modding future. Main File Tutorial package com.blank.tutorial; import java.util.Random; import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod.EventHandler; import net.minecraftforge.fml.common.Mod.Instance; import net.minecraftforge.fml.common.SidedProxy; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPostInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; @Mod(modid = Tutorial.MOD_ID, name = Tutorial.MOD_NAME, version = Tutorial.VERSION, dependencies = Tutorial.DEPENDENCIES) public class Tutorial { public static final String MOD_ID = "tutorial_mod"; public static final String MOD_NAME = "Tutorial Mod"; public static final String VERSION = "@Version"; public static final String DEPENDENCIES = "required-afterforge@[13.19.1.2188,)"; public static final String RESOURCE_PREFIX = MOD_ID.toLowerCase()+":"; public static Random random = new Random(); @Instance(MOD_ID) public static Tutorial instance; @SidedProxy(clientSide = "com.blank.tutorial.ClientProxy", serverSide = "com.blank.tutorial.CommonProxy") public static CommonProxy proxy; //public static ClientProxy clientProxy; @EventHandler public void PreLoad(FMLPreInitializationEvent event) { proxy.PreLoad(event); } @EventHandler public void load(FMLInitializationEvent event) { proxy.load(event); } @EventHandler public void PostLoad(FMLPostInitializationEvent event) { proxy.PostLoad(event); } } Tutorial Items package com.blank.tutorial.init; import com.blank.tutorial.Tutorial; import com.blank.tutorial.items.ItemTutorial; import com.blank.tutorial.lib.Names; import net.minecraft.client.renderer.ItemModelMesher; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.model.ModelLoader; import net.minecraftforge.fml.common.registry.GameRegistry; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class TutorialItems { public static ItemTutorial tutorialItem; public static void init() { tutorialItem = new ItemTutorial(); tutorialItem.setRegistryName(new ResourceLocation(Tutorial.MOD_ID,Names.TUTORIAL_ITEM)); GameRegistry.register(tutorialItem); } @SideOnly(Side.CLIENT) public static void initClient(ItemModelMesher mesher) { ModelResourceLocation model = new ModelResourceLocation(Tutorial.RESOURCE_PREFIX + Names.TUTORIAL_ITEM, "Inventory"); ModelLoader.registerItemVariants(tutorialItem, model); mesher.register(tutorialItem, 0, model); } } Item Tutorial package com.blank.tutorial.items; import com.blank.tutorial.Tutorial; import com.blank.tutorial.lib.Names; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; public class ItemTutorial extends Item { @Override public String getUnlocalizedName(ItemStack stack) { return "item" + Tutorial.RESOURCE_PREFIX + Names.TUTORIAL_ITEM; } } Names package com.blank.tutorial.lib; public class Names { public static String TUTORIAL_ITEM = "item.tutorial"; } Client Proxy package com.blank.tutorial; import com.blank.tutorial.init.TutorialItems; import net.minecraft.client.Minecraft; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPostInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; public class ClientProxy extends CommonProxy { @Override public void PreLoad(FMLPreInitializationEvent event) { super.PreLoad(event);; } @Override public void load(FMLInitializationEvent event) { super.load(event); TutorialItems.initClient(Minecraft.getMinecraft().getRenderItem().getItemModelMesher()); } @Override public void PostLoad(FMLPostInitializationEvent event) { super.PostLoad(event); } } Common Proxy package com.blank.tutorial; import com.blank.tutorial.init.TutorialItems; import net.minecraftforge.fml.common.event.FMLInitializationEvent; import net.minecraftforge.fml.common.event.FMLPostInitializationEvent; import net.minecraftforge.fml.common.event.FMLPreInitializationEvent; public class CommonProxy { public void PreLoad(FMLPreInitializationEvent event) { TutorialItems.init(); } public void load(FMLInitializationEvent event) { } public void PostLoad(FMLPostInitializationEvent event) { } }
February 19, 20178 yr Why are you overriding getUnlocalizedName? You have to set the unlocalizedName by calling setUnlocalizedName. Edited February 19, 20178 yr by Awesome_Spider
February 19, 20178 yr Hmm. Not sure why they would tell you to do that. Just call setUnlocalizedName instead. Not sure if that's why it's not showing up.
February 19, 20178 yr You're trying to register item rendering stuff during the Init event. You can't do this, it is too late. You must register textures during preInit. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
February 19, 20178 yr Author The texture in common is under preinit but trying to register in pre init Edited February 19, 20178 yr by clowcadia
February 19, 20178 yr Also, don't use the ModelMesher. Use ModelLoader.setCustomModelResourceLocation. Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
February 19, 20178 yr Author Oh But yea is it right to do it in common proxy to do the texture and in client proxy register item in init?
February 19, 20178 yr Don't register the item in init and the renderer in preinit, this will probably cause a nullpointer exception.
February 19, 20178 yr Author 1 minute ago, Awesome_Spider said: Don't register the item in init and the renderer in preinit, this will probably cause a nullpointer exception. What would u suggest? Both pre-init?
February 19, 20178 yr Author Still nothing , i must of coded this wrong package com.blank.tutorial.init; import com.blank.tutorial.Tutorial; import com.blank.tutorial.items.ItemTutorial; import com.blank.tutorial.lib.Names; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.item.Item; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.model.ModelLoader; import net.minecraftforge.fml.common.registry.GameRegistry; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; public class TutorialItems { public static ItemTutorial tutorialItem; public static void init() { tutorialItem = new ItemTutorial(); tutorialItem.setRegistryName(new ResourceLocation(Tutorial.MOD_ID,Names.TUTORIAL_ITEM)); GameRegistry.register(tutorialItem); } @SideOnly(Side.CLIENT) public static void initClient() { Item item = Item.getItemFromBlock(ItemTutorial.instance); ModelResourceLocation model = new ModelResourceLocation(Tutorial.RESOURCE_PREFIX + Names.TUTORIAL_ITEM, "Inventory"); ModelLoader.setCustomModelResourceLocation(item, 0, model); } }
February 19, 20178 yr Post you other classes as well (clientproxy, item, names) Apparently I'm addicted to these forums and can't help but read all the posts. So if I somehow help you, please click the "Like This" button, it helps.
February 19, 20178 yr Author nothing is changed other then the call for that function is in pre-init on Common Proxy it is at top post
February 19, 20178 yr Do you have an error ingame? Apparently I'm addicted to these forums and can't help but read all the posts. So if I somehow help you, please click the "Like This" button, it helps.
February 19, 20178 yr Author not sure yet, just reconfiguring my works space atm. maybe something to do with my configuration
February 19, 20178 yr I suggest that you browse these forums for modders who've posted links to their work in github (or search github for Minecraft Forge mods). Look at several, finding relatively simple ones, and take note of what goes where (esp if the modder's thread here shows that the mod ended up fixed and working). Also look up the modding by example. Finally, disregard all tutorials that mention the model mesher. Delete all links to those old things. The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.
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