Jump to content

Adding Container and gui to LivingEnity or LivingEntityBase?


Recommended Posts

Posted

So i am trying to make living entity to have a container and a way to access that with a gui, i been able to attach a gui before but not a container. I learned how to add a tile entity to a black and container and a gui doing so, but now i am trying to apply what i learned to a living entity or a living entity base. I notice in base code it already has the NBT stuff that one would usually apply to a block entity so i think i should use that. but i am not sure what i am doing. as as far as I learned i still need a tile entity to use with a container. can any one offer some advice or some help with this matter

Posted (edited)

Try looking at the class EntityHorse to see how it opens the GUI of the horse.

 

EDIT: found something at line 750

Edited by Leomelonseeds

Apparently I'm addicted to these forums and can't help but read all the posts. So if I somehow help you, please click the "Like This" button, it helps.

Posted

Well look at the horse code. It implements IInventoryChangedListener, so you will probably want to implement that too.

Apparently I'm addicted to these forums and can't help but read all the posts. So if I somehow help you, please click the "Like This" button, it helps.

Posted

Wow, now i dont know where to start... reading the abstract horse class i learned that it has a container class that it calls to it but no entity class, or is it a entity class all on its own

Posted
1 hour ago, Leomelonseeds said:

Try looking at the class EntityHorse to see how it opens the GUI of the horse.

 

EDIT: found something at line 750

My entity horse only goes to 300 something what do u mean

Posted (edited)

Also not concearned about opening the gui, i am concerned about the data saving of the entityliving slots and the container is required for all of this to work

i am also guessing u meant 250

Edited by clowcadia
Posted

What you need to do is the same thing you would for a TileEntity. Create a IItemHandlerModifiable field in your Entity and override hasCapability and getCapability in your Entities class. Read the docs specifically the Using an Existing Capability section.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

Not a block. Treat your Entity like you would a TileEntity for this.

1 hour ago, Animefan8888 said:

What you need to do is the same thing you would for a TileEntity.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hi, i'm really having problems trying to set the texture to my custom item. I thought i'm doing everything correctly, but all i see is the missing texture block for my item. I am trying this for over a week now and getting really frustrated. The only time i could make the texture work, was when i used an older Forge version (52.0.1) for Minecraft (1.21.4). Was there a fundamental change for textures and models somewhere between versions that i'm missing? I started with Forge 54.1.0 and had this problem, so in my frustration i tried many things: Upgrading to Forge 54.1.1, created multiple new projects, workspaces, redownloaded everything and setting things up multiple times, as it was suggested in an older thread. Therea are no errors in the console logs, but maybe i'm blind, so i pasted the console logs to pastebin anyway: https://pastebin.com/zAM8RiUN The only time i see an error is when i change the models JSON file to an incorrect JSON which makes sense and that suggests to me it is actually reading the JSON file.   I set the github repository to public, i would be so thankful if anyone could take a look and tell me what i did wrong: https://github.com/xLorkin/teleport_pug_forge   As a note: i'm pretty new to modding, this is my first mod ever. But i'm used to programming. I had some up and downs, but through reading the documentation, using google and experimenting, i could solve all other problems. I only started modding for Minecraft because my son is such a big fan and wanted this mod.
    • Please read the FAQ (link in orange bar at top of page), and post logs as described there.
    • Hello fellow Minecrafters! I recently returned to Minecraft and realized I needed a wiki that displays basic information easily and had great user navigation. That’s why I decided to build: MinecraftSearch — a site by a Minecraft fan, for Minecraft fans. Key Features So Far Straight-to-the-Point Info: No extra fluff; just the essentials on items, mobs, recipes, loot and more. Clean & Intuitive Layout: Easy navigation so you spend less time scrolling and more time playing. Optimized Search: Search for anything—items, mobs, blocks—and get results instantly. What I’m Thinking of Adding More data/information: Catch chances for fishing rod, traveling villager trades, biomes info and a lot more. The website is still under development and need a lot more data added. Community Contributions: Potential for user-uploaded tips for items/mobs/blocks in the future. Feature Requests Welcome: Your ideas could shape how the wiki evolves! You can see my roadmap at the About page https://minecraftsearch.com/about I’d love for you to check out MinecraftSearch and see if it helps you find the info you need faster. Feedback is crucial—I want to develop this further based on what the community needs most, so please let me know what you think. Thanks, and happy crafting!
    • Instructions on how to install newer Java can be found in the FAQ
    • That's just plain wrong... newer versions are much better optimised and start a lot faster than 1.8.9, both Forge and Minecraft itself. Comparing Fabric 1.21 with Forge 1.8 is like comparing apples and oranges... one's brand new and the other's over a decade old.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.