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Posted (edited)

I am new to minecraft modding and I would like to make a power system similar to RF or MJ. Because I am new to this, what other things (like tile entities) should I master before attempting this? 

Edited by kepler68
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Posted

well you need to know what is tranfered, and how to store them , in and int/flaot also do you need some kind of path tracing so the eergy knows were to flow to. Also to what extend do you plan your power system, simple like RF or complex like real V and A

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Yay, Pokémon exception handling, gotta catch 'em all (and then do nothing with 'em).

Posted

The building of a system, you need to know how your energy will work. Is it going to be pipe based or wireless? If it is pipe based you need to know how to transfer that energy between pipes, will you store it in a single pipe, if you have pipes connected from one place to another and break one connection in the middle what happens, how do you separate the pipe system? If you plan on it being wireless how will you send it, in an area, through whitelisting, or through the player like extra utils?

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VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

Note:

Forge has an energy capability system already set up for use, you just need to implement it.

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Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
39 minutes ago, Draco18s said:

Note:

Forge has an energy capability system already set up for use, you just need to implement it.

Really!? Wow thanks for telling me :) I'll have to find forge's github page to see how it works :) 

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