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All the functions you'd need should be in EntityPlayer.inventory

"you seem to be THE best modder I've seen imo."

~spynathan

 

ლ(́◉◞౪◟◉‵ლ

  • 2 weeks later...

Depending on how the block is implemented, this may be difficult or impossible. With some crafting blocks, such as the vanilla crafting table, the crafting is actually done by the GUI. The block itself doesn't even have an inventory (that's why any items in the grid fall on the ground when you close it).

 

You might be able to fake things by creating a Container of the appropriate type and driving it as though a player were interacting with it. The code would need to be specific to that one type of crafting block, though. I don't think there's any general way to do this.

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