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Featured Replies

Posted

This doesn't drop a skull, though from what I can see it should.

	//"skeleton", "wither", "zombie", "char", "creeper", "dragon"
	@SubscribeEvent
	public void entityDrops(LivingDropsEvent event) 
	{		
		Minecraft mc = Minecraft.getMinecraft();
		EntityPlayer plr = mc.thePlayer;

		if(plr.inventory.getCurrentItem().getItem().equals(BrandyWeapons.vorpalBlade))
		{
			if(event.getEntity().getEntityId() == 51){
				event.getEntity().entityDropItem(new ItemStack(Items.SKULL, 1, 0), 0);}
			if(event.getEntity().getEntityId() == 5){
				event.getEntity().entityDropItem(new ItemStack(Items.SKULL, 1, 1), 0);}
			if(event.getEntity().getEntityId() == 54){
				event.getEntity().entityDropItem(new ItemStack(Items.SKULL, 1, 2), 0);}
			if(event.getEntity() == plr){
				event.getEntity().entityDropItem(new ItemStack(Items.SKULL, 1, 3), 0);}
			if(event.getEntity().getEntityId() == 50){
				event.getEntity().entityDropItem(new ItemStack(Items.SKULL, 1, 4), 0);}
			if(event.getEntity().getEntityId() == 63){
				event.getEntity().entityDropItem(new ItemStack(Items.SKULL, 1, 5), 0);}
		}
	}

Wondering if it is because I am using EntityIDs?

Your code will also crash if you punch something to death (assuming you aren't on 1.11).

plr.inventory.getCurrentItem().getItem().equals(BrandyWeapons.vorpalBlade)

 

What happens if plr.inventory.getCurrentItem() is null?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

4 hours ago, Draco18s said:

Your code will also crash if you punch something to death

Or maybe also when your thorns enchantment kills something while your hand is empty.

Speaking of hands, shouldn't the code be looking at main and off-hand?  In other words, what should happen if a player is holding the vorpal sword in his off-hand?

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

17 minutes ago, jeffryfisher said:

Or maybe also when your thorns enchantment kills something while your hand is empty.

Speaking of hands, shouldn't the code be looking at main and off-hand?  In other words, what should happen if a player is holding the vorpal sword in his off-hand?

He seems to be working on a pre-1.9 mc version, hence, no main hand and offhand.

width=620 height=260http://www.startrek.com/uploads/assets/articles/61c89a9d73c284bda486afaeaf01cdb27180359b.jpg[/img]

Till next time. Thank you for delivering funny scenes to Star Trek as Chekov :) . Will always remember you

  • Author

I am working on MC 1.10, however I was using CurrentItem because from what I remember from a couple of years ago that was the right call (stopped playing for 2 or so years).

 

However I will change it to get main hand :)

  • Author

Probably should hehe, thank you.

 

Whilst you're here..

 

event.getDrops().add(new ItemStack(Items.SKULL, 1, 0))

 

wants me to make the ItemStack a EntityItem, not being funny but what does this mean? xD

  • Author

Boom!

if(event.getEntity() instanceof EntitySkeleton)
			{
				ItemStack stack = new ItemStack(Items.SKULL, 1, 0);
        		if(stack.stackSize > 1){stack.stackSize = 1;}
        		EntityItem drop = new EntityItem(attacked.worldObj, attacked.posX, attacked.posY, attacked.posZ, stack);
        		event.getDrops().add(drop);
        	}

 

Thanks all, think I was just having a mental block, how things have changed over just a couple of years :')

59 minutes ago, minecraftbigfoot said:

if(stack.stackSize > 1){stack.stackSize = 1;}

This line is completely unnecessary. You create a stack with a size of 1, and then check in case it's not 1..?

  • Author
8 hours ago, Jay Avery said:

This line is completely unnecessary. You create a stack with a size of 1, and then check in case it's not 1..?

Yesterday was not my finest day :$

  • Author

Need a little help Null checking, thought that a valid null check was 

  •         if(plr.inventory.getCurrentItem().getItem() != null && plr.inventory.getCurrentItem().getItem().equals(BrandyWeapons.vorpalBlade))

But I find this gives me a null pointer exception and errors, I'm being dumb right?

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