Posted April 6, 20178 yr Hello, as the title says I am currently using world.getEntitiesWithinAABB but it doesnt seem to get all Entities in the BB. So I printed my BB and checked all the corners nothing was wrong here. In my code I harm all the Entitys instanceof EntityLivingBase with Generic damage. But not all Entities are harmed. Is this because I am damaging them to fast or is it because not all Entities are getted by this Method because the printed List doesnt seem to be the full List of Entities in the BB. I also tried to synchronize the part were I am getting the List no luck.
April 6, 20178 yr 2 hours ago, Pingubro said: not all Entities are harmed Set a breakpoint and step through your code in the debugger. Then you'll see what's happening (and probably why). The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.
April 6, 20178 yr Author Here is my code: https://github.com/hnsdieter/FluxedThings2/blob/master/src/main/java/pingubro/fluxedthings/tileentity/TileMobGrinder.java#L37-L47 EDIT: Removed the synchronized again Edited April 6, 20178 yr by Pingubro
April 6, 20178 yr Author I went through my code step by step and cant find the issue. When I throw items in each corner it only gets one. But when they are centered it gets all Items and it also damages the Entities.
April 6, 20178 yr Author public static AxisAlignedBB getWorkingArea(BlockPos pos, EnumFacing face){ int x = pos.getX(); int y = pos.getY(); int z = pos.getZ(); BlockPos cornerFront; BlockPos cornerBack; switch (face) { case NORTH: cornerFront = new BlockPos(x - 2, y, z - 5); cornerBack = new BlockPos(x + 2, y + 2, z - 1); break; case SOUTH: cornerFront = new BlockPos(x + 2, y, z + 5); cornerBack = new BlockPos(x - 2, y + 2, z + 1); break; case WEST: cornerFront = new BlockPos(x - 5, y, z + 2); cornerBack = new BlockPos(x - 1, y + 2, z - 2); break; case EAST: cornerFront = new BlockPos(x + 5, y, z - 2); cornerBack = new BlockPos(x + 1, y + 2, z + 2); break; default: cornerFront = new BlockPos(x, y, z); cornerBack = new BlockPos(x, y + 2, z); break; } return new AxisAlignedBB(cornerFront, cornerBack); } Only return a BB for a 5x2x5 Quad. I also tried spamming Zombies in a 3x3 area. Not all Zombies are dammaged the max i saw was about 8 or so.
April 6, 20178 yr Author Ohh sorry It is supposed to get a 5x5 Area and 2 high BB in front of my block. It takes the facing and the coordinates to calculate the BB. It basically determines the coordinates of the two corners and puts them together Edited April 6, 20178 yr by Pingubro
April 6, 20178 yr Author It is still not damaging all Entities in my room for testing purposes. Thanks for updating my method it is much clearer now. Can there be to much Entities for the Method?
April 6, 20178 yr Author I debbuged and I still dont know what is going on sadly. I even copied the getEntitiesWithinAABB method to debug it when it only gets called by my class. Is there a way to disable MobMovement to place an entity on everyblock?
April 6, 20178 yr Turn off the mob's AI. You can use the /summon command and give the datatag {NoAI:1} Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
April 6, 20178 yr Author I had a better idea testing with Shulkers The List always has a size of 16 and when all Shulkers are removed within this list it looks like this. http://imgur.com/a/UHcdY EDIT: Cant insert the image directly in the post sry Edited April 6, 20178 yr by Pingubro
April 6, 20178 yr Your AABB is not big enough. You're missing the fact that your block exists at (x,y,z) and has a SIZE of (1,1,1) Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
April 6, 20178 yr Author /** * Thanks to @diesieben07 * @param pos * @param face * @return */ public static AxisAlignedBB getWorkingArea(BlockPos pos, EnumFacing face, int radius) { int divide; if(radius % 2 != 0){ divide = (radius - 1)/2; }else{ divide = radius / 2; } EnumFacing right = face.rotateY(); BlockPos rightNear = pos.offset(face).offset(right, divide); BlockPos leftFar = pos.offset(face, radius).offset(right, -divide).up(2); return new AxisAlignedBB(rightNear, leftFar); } I thought about this but which parameter should I expand? And even if I find the rigth one will it fix all the shapes?
April 6, 20178 yr Author so expanding everything by one every area is cleared but it seems like the mob list is filled with entities that stand in a one smaller radius then the BB is. But nevermind it is working kind of. So thank you all
April 6, 20178 yr That's because your "center" is not in the middle of a block, but on one corner. Radius 2 = 4x4 area centered on a corner (range [0-2, 0+2] => 4). Which is exactly what you got. If you want "radius 2" to be a 5x5 area centered on a block, then you need to expand by one in the positive X and positive Z directions (range [0-2, 0+2+1] => 5): Edited April 6, 20178 yr by Draco18s Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
April 6, 20178 yr Author public static AxisAlignedBB getWorkingArea(BlockPos pos, EnumFacing face, int radius) { int divide = radius/2; EnumFacing right = face.rotateY(); BlockPos rightNear = pos.offset(right, divide + 1); BlockPos leftFar = pos.offset(face, radius + 1).offset(right, -divide).up(2); return new AxisAlignedBB(rightNear, leftFar); } I tried this now but it is still not working. It looks like this -> Two of the rest are on the east side two on the south side Edited April 6, 20178 yr by Pingubro
April 6, 20178 yr That's because your +1is on the wrong side. You need to add it to the positive X and positive Z directions. NOT to left or right sides. Your killzone IS 5x5, but it is offset from where you want it (it includes the fence on the fat side from where it didn't kill the shulkers). Edited April 6, 20178 yr by Draco18s Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
April 7, 20178 yr Author So the corner points need to look like this: I have tested this again with shulkers but i wanted to be sure about this. I tested this by replacing the Fences with Shulkers and placed them in the middle the fence Shulkers didnt get moved but the ones inside. The new Method after you guys helped me: https://github.com/hnsdieter/FluxedThings2/blob/master/src/main/java/pingubro/fluxedthings/util/FluxedUtil.java#L36-L47 P.S. in my local file I mentioned Draco18s aswell.
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