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[1.11] how to make player hold an item that is not in his inventory


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Posted (edited)

Hi all,

I asked some days ago for a method to prevent an Item to be moved out from the inventory. Draco18s told me that it is impossible.

So I was thinking if it's possible to make a player holding an item that is not in his inventory. Someone know a way to do that?  

 

Edited by Nosba
Posted

Capabilities.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

First of all sorry for the title. 

 

3 hours ago, TheSunCat said:

What do you mean, exactly? You want to render an EntityPkayer with an item in their hand? That is certainly possible.

I don't want only to render it, I want the player holds it so if the player use the item it should work.

 

3 hours ago, Draco18s said:

Capabilities.

Can you be more specific? I know that I can use the capabilities to store Entity's data, but nothing more.

Posted

Sooo you want to store an ItemStack on an Entity

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
18 hours ago, Nosba said:

First of all sorry for the title. 

I think if you edit the 1st post, you can revise and extend the title (that's how some titles end up inserting "[SOLVED]" etc)

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