Posted April 17, 20178 yr Title says it all. If it's not possible; could I make fake connections to server with missing mods? (Make server think I have the correct mods installed)
April 18, 20178 yr you want something like this ?? the chat https://discordapp.com/ the mc server side for it https://minecraft.curseforge.com/projects/discordchat
April 19, 20178 yr 21 hours ago, WYVERNxAnthony said: A chat client to talk on modded servers, like for a mobile app . I found a chat software for you. You can try below link to know more about it.https://www.teamspeak.com
April 24, 20178 yr On 4/19/2017 at 6:50 AM, rahulp said: I found a chat software for you. You can try below link to know more about it.https://www.teamspeak.com Is Teamspeak able to connect to MC servers?
April 24, 20178 yr Just now, loordgek said: don't know i dint type it Oops. Forgot to check the nametags. My bad.
May 1, 20178 yr You can tell Forge that your mod is only required server side using the @Mod anotation.
June 14, 20178 yr Adding mods to the game at runtime is not and should not be possible. Forge is designed so that mods can, on setup, communicate with one another (one adds an item, the other can see that item and do things related to it). If you could add mods in game, you would either not allow other mods to communicate with the mod you added, or rerun the entire setup process again. There is not a good reason for any such feature to be added because in order to work properly it would basically just close and reopen minecraft.
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