Posted April 25, 20178 yr I created a block model using a glass texture , in the inventory or the players hand, it looks good, but when placed in the world , the glass in not transparent.
April 26, 20178 yr There are three methods in the block class you need to override: Render type, is full cube, and is opaque cube Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
April 26, 20178 yr Author public class YobBlockLantern extends YobBlockBB{ protected static final AxisAlignedBB BB_NORTH_AABB = new AxisAlignedBB(0.0D, 0.0D, 0.0D, 1.0D, 1.0D, 0.0001D); public YobBlockLantern() { super("wall_lantern",Material.ROCK,"wallLantern",Main.CREATIVE_TAB, BB_NORTH_AABB); // TODO Auto-generated constructor stub } @Override @SideOnly(Side.CLIENT) // choices are : CUTOUT, CUTOUT_MIPPED, SOLID, TRANSLUCENT public BlockRenderLayer getBlockLayer() { return BlockRenderLayer.TRANSLUCENT; } @Override public EnumBlockRenderType getRenderType(IBlockState state) { /* choices are: INVISIBLE, LIQUID, ENTITYBLOCK_ANIMATED, MODEL; */ return EnumBlockRenderType.MODEL; } @Override public boolean isFullCube(IBlockState state){ return false; } @Override public boolean isOpaqueCube(IBlockState state){ return false; } } tried different things for all off them.. Seems odd that it renders correctly in the players hand.
April 26, 20178 yr Author Blockstate { "forge_marker": 1, "defaults": { "model": "yabm:lantern", "uvlock": true }, "variants": { "normal": [{ }], "inventory": [{ }] } } model { "__comment": "Model generated using MrCrayfish's Model Creator (http://mrcrayfish.com/modelcreator/)", "textures": { "2": "blocks/glass" }, "elements": [ { "name": "s glass", "from": [ 10.0, 6.5, 10.2 ], "to": [ 13, 12, 10.3 ], "faces": { "north": { "texture": "#2", "uv": [ 0.0, 0.0, 16.0, 16.0 ] }, "east": { "texture": "#2", "uv": [ 0.0, 0.0, 0.09, 3.0 ] }, "south": { "texture": "#2", "uv": [ 0.0, 0.0, 16.0, 16.0 ] }, "west": { "texture": "#2", "uv": [ 0.0, 0.0, 0.01, 3.0 ] }, "up": { "texture": "#2", "uv": [ 0.0, 0.0, 3.51, 0.1 ] }, "down": { "texture": "#2", "uv": [ 0.0, 0.0, 3.5, 0.1 ] } } } ] }
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