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[1.10.2] My Tools does not repair when used in anvil


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Good day forge,

           See I made my own Modded Tools, there is no problem when crafting them, you can craft them accordingly as you craft normal tools like diamond or gold, but when you place them in the anvil you can't repair them using the toolMaterial, you can repair them when using as itself ex. JadeDragonChestplate + JadeDragonChestPlate  = JadeDragon Chestplate, but JadeDragonChestplate + jadeDragonScales(the item you use to craft it) = X. I am just new to modding appreciate every help. What maybe did I do wrong?

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The anvil does not look at crafting recipes. In each item class, you need to override public boolean getIsRepairable(ItemStack toBeRepaired, ItemStack ingredient) to return true when your item is offered the right ingredient.

Edited by jeffryfisher
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The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

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Just now, larsgerrits said:

Post your related code.

Oh I forgot!

 

Here is the ModTools

package com.TheRPGAdventurer.client.init;

import java.util.Set;

import com.TheRPGAdventurer.RealmOfTheDragons;
import com.TheRPGAdventurer.client.items.ItemModAxe;
import com.TheRPGAdventurer.client.items.ItemModPickAxe;
import com.TheRPGAdventurer.client.items.ItemModShovel;
import com.TheRPGAdventurer.client.items.ItemModSword;
import com.TheRPGAdventurer.server.util.Utils;

import net.minecraft.block.Block;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.item.Item;
import net.minecraft.item.Item.ToolMaterial;
import net.minecraft.item.ItemPickaxe;
import net.minecraft.item.ItemSpade;
import net.minecraft.item.ItemSword;
import net.minecraft.item.ItemTool;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.common.util.EnumHelper;
import net.minecraftforge.fml.common.registry.GameRegistry;

public class ModTools {

    public static final ToolMaterial JadeDragonScaleMaterial     = EnumHelper.addToolMaterial(RealmOfTheDragons.MODID + ":jadedragonscales", 4, 1700, 8.0F, 6.0F, 13);
    public static final ToolMaterial RubyDragonScaleMaterial     = EnumHelper.addToolMaterial(RealmOfTheDragons.MODID + ":rubydragonscales", 4, 1700, 8.0F, 6.0F, 13);
    public static final ToolMaterial GarnetDragonScaleMaterial   = EnumHelper.addToolMaterial(RealmOfTheDragons.MODID + ":garnetdragonscales", 4, 1700, 8.0F, 6.0F, 13);
    public static final ToolMaterial AmethystDragonScaleMaterial = EnumHelper.addToolMaterial(RealmOfTheDragons.MODID + ":sapphiredragonscales", 4, 1700, 8.0F, 6.0F, 13);
    
    public static ItemPickaxe jadeDragonPickaxe;
    public static ItemModAxe  jadeDragonAxe;
    public static ItemSpade jadeDragonShovel;
    public static ItemSword jadeDragonSword;
    
    public static ItemPickaxe rubyDragonPickAxe;
    public static ItemModAxe rubyDragonAxe;
    public static ItemSpade rubyDragonSpade;
    public static ItemSword rubyDragonSword;
    
    public static void init() {
        jadeDragonPickaxe = new ItemModPickAxe(JadeDragonScaleMaterial, "jade_dragon_pickaxe");
        jadeDragonAxe = new ItemModAxe(JadeDragonScaleMaterial, "jade_dragon_axe");
        jadeDragonShovel = new ItemModShovel(JadeDragonScaleMaterial, "jade_dragon_shovel");
        jadeDragonSword = new ItemModSword(JadeDragonScaleMaterial, "jade_dragon_sword");
        
        rubyDragonPickAxe = new ItemModPickAxe(RubyDragonScaleMaterial, "ruby_dragon_pickaxe");
        rubyDragonAxe = new ItemModAxe(RubyDragonScaleMaterial, "ruby_dragon_axe");
        rubyDragonSpade = new ItemModShovel(RubyDragonScaleMaterial, "ruby_dragon_spade");
        rubyDragonSword = new ItemModSword(RubyDragonScaleMaterial, "ruby_dragon_sword");
        
        
    
    }

    public static void register() {
        registerItem(jadeDragonPickaxe);
        registerItem(jadeDragonAxe);
        registerItem(jadeDragonShovel);
        registerItem(jadeDragonSword);
        
        registerItem(rubyDragonPickAxe);
        registerItem(rubyDragonAxe);
        registerItem(rubyDragonSpade);
        registerItem(jadeDragonSword);
        
    }
    
    public static void registerRenders() {
        registerRender(jadeDragonPickaxe);
        registerRender(jadeDragonAxe);
        registerRender(jadeDragonShovel);
        registerRender(jadeDragonSword);
        
        registerRender(rubyDragonPickAxe);
        registerRender(rubyDragonAxe);
        registerRender(rubyDragonSpade);
        registerRender(rubyDragonSword);
        
    }
    
    public static void registerItem(Item item) {
        GameRegistry.register(item);
        Utils.getLogger().info("Registered item: " + item.getUnlocalizedName().substring(5));
    }
        
    public static void registerRender(Item item) {
        ModelLoader.setCustomModelResourceLocation(item, 0, new ModelResourceLocation(new ResourceLocation(RealmOfTheDragons.MODID, item.getUnlocalizedName().substring(5)),"inventory")); 
        Utils.getLogger().info("Register render for" + item.getUnlocalizedName().substring(5));
    
    }

}
    


Here is the pickaxe, i did'dnt post the others because they're all the same but the axe is diiferent

 

package com.TheRPGAdventurer.client.items;

 

import com.TheRPGAdventurer.RealmOfTheDragons;

import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.item.ItemPickaxe;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.RecipeRepairItem;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.IShearable;

public class ItemModPickAxe extends ItemPickaxe {

    public ItemModPickAxe(ToolMaterial material, String unlocalizedName) {
        super(material);
        this.setUnlocalizedName(unlocalizedName);
        this.isRepairable();
        this.setRegistryName(new ResourceLocation(RealmOfTheDragons.MODID, unlocalizedName));
        }
    
    public float getStrVsBlock(ItemStack stack, IBlockState state)
    {
        Material material = state.getMaterial();
        return material != Material.IRON && material != Material.ANVIL && material != Material.ROCK ? super.getStrVsBlock(stack, state) : this.efficiencyOnProperMaterial;
    }

}
Here is the axe

 

package com.TheRPGAdventurer.client.items;

import java.util.Set;

import com.TheRPGAdventurer.RealmOfTheDragons;
import com.google.common.collect.Sets;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemTool;
import net.minecraft.util.ResourceLocation;

public class ItemModAxe extends ItemTool {
    
    private static final Set<Block> EFFECTIVE_ON = Sets.newHashSet(new Block[] {Blocks.PLANKS, Blocks.BOOKSHELF, Blocks.LOG, Blocks.LOG2, Blocks.CHEST, Blocks.PUMPKIN, Blocks.LIT_PUMPKIN, Blocks.MELON_BLOCK, Blocks.LADDER, Blocks.WOODEN_BUTTON, Blocks.WOODEN_PRESSURE_PLATE});
    private static final float[] ATTACK_DAMAGES = new float[] {6.0F, 8.0F, 8.0F, 8.0F, 6.0F};
    private static final float[] ATTACK_SPEEDS = new float[] { -3.2F, -3.2F, -3.1F, -3.0F, -3.0F};
    
    public ItemModAxe(ToolMaterial material, String unlocalizedName) {
        super(material, EFFECTIVE_ON);
        this.setUnlocalizedName(unlocalizedName);
        this.setRegistryName(new ResourceLocation(RealmOfTheDragons.MODID, unlocalizedName));
    }
    
    public float getStrVsBlock(ItemStack stack, IBlockState state)
    {

 

 

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18 hours ago, jeffryfisher said:

The anvil does not look at crafting recipes. In each item class, you need to override public boolean getIsRepairable(ItemStack toBeRepaired, ItemStack ingredient) to return true when your item is offered the right ingredient.

*cough, did you read this, cough*

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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28 minutes ago, TheRPGAdventurer said:

what's wrong with it?

 

Nothing, he just explained what you should do to solve it.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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Thread:
You: [no code]

lars: post your code

jeffry: you need to do X

you: "here's my code!"

me: did you read this? (Quoting X.)

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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