Posted May 10, 20178 yr Hello, I wondered how I could get the attack delay, AKA 1.9's best feature, from any item. Edited May 12, 20178 yr by Kokkie Classes: 94 Lines of code: 12173 Other files: 206 Github repo: https://github.com/KokkieBeer/DeGeweldigeMod
May 10, 20178 yr This is the code from ItemSword public Multimap<String, AttributeModifier> getItemAttributeModifiers(EntityEquipmentSlot equipmentSlot) { Multimap<String, AttributeModifier> multimap = super.getItemAttributeModifiers(equipmentSlot); if (equipmentSlot == EntityEquipmentSlot.MAINHAND) { multimap.put(SharedMonsterAttributes.ATTACK_DAMAGE.getName(), new AttributeModifier(ATTACK_DAMAGE_MODIFIER, "Weapon modifier", (double)this.attackDamage, 0)); multimap.put(SharedMonsterAttributes.ATTACK_SPEED.getName(), new AttributeModifier(ATTACK_SPEED_MODIFIER, "Weapon modifier", -2.4000000953674316D, 0)); } return multimap; } I think it's the ATTACK_SPEED modifier, but I'm not 100% sure Edit: Oops didn't see the "for every item" part ^^ Edit 2: Maybe that will work? (According to the wiki) public double getAttackSpeed(Item item){ double x = 0; if(item.getAttributeModifiers(EntityEquipmentSlot.MAINHAND, new ItemStack(item)).containsKey("generic.attackSpeed")){ for(AttributeModifier mod : item.getAttributeModifiers(EntityEquipmentSlot.MAINHAND, new ItemStack(item)).get("generic.attackSpeed")){ if(mod.getOperation() == 0){ x += mod.getAmount(); } } y = x; for(AttributeModifier mod : item.getAttributeModifiers(EntityEquipmentSlot.MAINHAND, new ItemStack(item)).get("generic.attackSpeed")){ if(mod.getOperation() == 1){ y += x * mod.getAmount(); } } for(AttributeModifier mod : item.getAttributeModifiers(EntityEquipmentSlot.MAINHAND, new ItemStack(item)).get("generic.attackSpeed")){ if(mod.getOperation() == 2){ y += y * mod.getAmount(); } } } return y; } The wiki says that this is how attribute modfiers are calculated, but I don't know if an item can contains multiple attack speed modifiers. You might only do mod.getAmount() once aswell Edited May 10, 20178 yr by grand_gibus
May 12, 20178 yr Author Thanks, it works! Classes: 94 Lines of code: 12173 Other files: 206 Github repo: https://github.com/KokkieBeer/DeGeweldigeMod
May 12, 20178 yr Author How can I lock a topic? Classes: 94 Lines of code: 12173 Other files: 206 Github repo: https://github.com/KokkieBeer/DeGeweldigeMod
May 12, 20178 yr Author Okay, can you lock it for me? Classes: 94 Lines of code: 12173 Other files: 206 Github repo: https://github.com/KokkieBeer/DeGeweldigeMod
May 12, 20178 yr Just because you're done with it does not mean the topic needs to be locked. Look at the rest of this forum, how many locked topics do you see? Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
May 12, 20178 yr Author It's just how I used to do it, sorry Classes: 94 Lines of code: 12173 Other files: 206 Github repo: https://github.com/KokkieBeer/DeGeweldigeMod
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