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How do I use TextureFX with infinite sprite indexes?


thebombzen

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Hello, I have a texture FX for a liquid I'm adding which I'm just testing with:

 

package net.minecraft.src;

public class TextureHNO3FX extends TextureWaterFX {
public TextureHNO3FX(){
	super();
	this.iconIndex = mod_ChemicalCraft.instance.hno3Flowing.blockIndexInTexture;
}
}

 

and

 

@Override
public void registerAnimation(Minecraft minecraft) {
ModLoader.addAnimation(new TextureHNO3FX());
}

 

That block uses a custom terrain.png with MinecraftForgeClient.preloadTexture().

 

Unfortunately, the renderer isn't getting the message that it's not the default terrain.png, and it's rendering the top of every grass block with TextureWaterFX!!! How do I set it so it uses the preloaded Texture rather than the default terrain.png?

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I know how to add blocks with ModLoader :P

 

Here's my code:

 

package net.minecraft.src;

import java.util.Random;

import net.minecraft.client.Minecraft;
import net.minecraft.src.forge.MinecraftForge;
import net.minecraft.src.forge.MinecraftForgeClient;
import net.minecraft.src.forge.oredict.OreDictionary;


public class mod_ChemicalCraft extends BaseMod {

public mod_ChemicalCraft(){
	instance = this;
}

@Override
public String getVersion() {
	return "ChemicalCraft v0.1 for Minecraft 1.2.5";
}

@Override
public void generateSurface(World world, Random random, int chunkX, int chunkZ){
	for (int i = 0; i < oreSaltFrequency; i++){
		int randomX = chunkX + random.nextInt(16);
		int randomZ = chunkZ + random.nextInt(16);
		int randomY = random.nextInt(128);
		oreSaltGen.generate(world, random, randomX, randomY, randomZ);
	}
}

@Override
public void load() {
	ModLoader.registerBlock(oreSalt);
	ModLoader.registerBlock(hno3Flowing);
	ModLoader.registerBlock(hno3Stationary);
	ModLoader.addName(dustSalt, "Salt");
	ModLoader.addName(hno3Stationary, "Nitric Acid");
	ModLoader.addName(hno3Flowing, "Nitric Acid");
	OreDictionary.registerOre("dustSalt", new ItemStack(dustSalt));
                //these are for testing
	ModLoader.addShapelessRecipe(new ItemStack(dustSalt, 64), Block.dirt, Block.dirt);
	ModLoader.addShapelessRecipe(new ItemStack(Item.ingotIron, 64), dustSalt, dustSalt);
	ModLoader.addShapelessRecipe(new ItemStack(oreSalt, 64), Item.ingotIron);
	ModLoader.addShapelessRecipe(new ItemStack(Item.pickaxeDiamond), Block.dirt, Block.dirt, Block.dirt);
	ModLoader.addShapelessRecipe(new ItemStack(Block.torchWood, 64), Block.cobblestone);
	ModLoader.addShapelessRecipe(new ItemStack(hno3Stationary, 64), Block.dirt, Block.dirt, Block.dirt, Block.dirt);
	MinecraftForgeClient.preloadTexture("/ChemicalCraftImg/terrain.png");


}
@Override
public void registerAnimation(Minecraft minecraft) {
	ModLoader.addAnimation(new TextureHNO3FX());
	ModLoader.addAnimation(new TextureHNO3FlowFX());
}

@Override
public boolean renderWorldBlock(RenderBlocks render, IBlockAccess world, int x, int y, int z, Block block, int modelID){
	if (modelID == hno3RenderType && block.getRenderType() == hno3RenderType){
		return renderHNO3Blocks(render, block, x, y, z);
	}
	return true;
}

public boolean renderHNO3Blocks(RenderBlocks render, Block par1Block, int par2, int par3, int par4){
[spoiler]
Tessellator var5 = Tessellator.instance;
        int var6 = par1Block.colorMultiplier(render.blockAccess, par2, par3, par4);
        float var7 = (float)(var6 >> 16 & 255) / 255.0F;
        float var8 = (float)(var6 >> 8 & 255) / 255.0F;
        float var9 = (float)(var6 & 255) / 255.0F;
        boolean var10 = par1Block.shouldSideBeRendered(render.blockAccess, par2, par3 + 1, par4, 1);
        boolean var11 = par1Block.shouldSideBeRendered(render.blockAccess, par2, par3 - 1, par4, 0);
        boolean[] var12 = new boolean[] {par1Block.shouldSideBeRendered(render.blockAccess, par2, par3, par4 - 1, 2), par1Block.shouldSideBeRendered(render.blockAccess, par2, par3, par4 + 1, 3), par1Block.shouldSideBeRendered(render.blockAccess, par2 - 1, par3, par4, 4), par1Block.shouldSideBeRendered(render.blockAccess, par2 + 1, par3, par4, 5)};

        if (!var10 && !var11 && !var12[0] && !var12[1] && !var12[2] && !var12[3])
        {
            return false;
        }
        else
        {
            boolean var13 = false;
            float var14 = 0.5F;
            float var15 = 1.0F;
            float var16 = 0.8F;
            float var17 = 0.6F;
            double var18 = 0.0D;
            double var20 = 1.0D;
            Material var22 = par1Block.blockMaterial;
            int var23 = render.blockAccess.getBlockMetadata(par2, par3, par4);
            double var24 = (double)render.getFluidHeight(par2, par3, par4, var22);
            double var26 = (double)render.getFluidHeight(par2, par3, par4 + 1, var22);
            double var28 = (double)render.getFluidHeight(par2 + 1, par3, par4 + 1, var22);
            double var30 = (double)render.getFluidHeight(par2 + 1, par3, par4, var22);
            double var32 = 0.0010000000474974513D;
            int var34;
            int var37;

            if (render.renderAllFaces || var10)
            {
                var13 = true;
                var34 = par1Block.getBlockTextureFromSideAndMetadata(1, var23);
                float var35 = (float)BlockHNO3Flowing.getFlowDirection(render.blockAccess, par2, par3, par4, var22);
                if (var35 > -999.0F)
                {
                    var34 = par1Block.getBlockTextureFromSideAndMetadata(2, var23);
                }

                var24 -= var32;
                var26 -= var32;
                var28 -= var32;
                var30 -= var32;
                int var36 = (var34 & 15) << 4;
                var37 = var34 & 240;
                double var38 = ((double)var36 + 8.0D) / 256.0D;
                double var40 = ((double)var37 + 8.0D) / 256.0D;

                if (var35 < -999.0F)
                {
                    var35 = 0.0F;
                }
                else
                {
                    var38 = (double)((float)(var36 + 16) / 256.0F);
                    var40 = (double)((float)(var37 + 16) / 256.0F);
                }

                double var42 = (double)(MathHelper.sin(var35) * 8.0F) / 256.0D;
                double var44 = (double)(MathHelper.cos(var35) * 8.0F) / 256.0D;
                var5.setBrightness(par1Block.getMixedBrightnessForBlock(render.blockAccess, par2, par3, par4));
                float var46 = 1.0F;
                var5.setColorOpaque_F(var15 * var46 * var7, var15 * var46 * var8, var15 * var46 * var9);
                var5.addVertexWithUV((double)(par2 + 0), (double)par3 + var24, (double)(par4 + 0), var38 - var44 - var42, var40 - var44 + var42);
                var5.addVertexWithUV((double)(par2 + 0), (double)par3 + var26, (double)(par4 + 1), var38 - var44 + var42, var40 + var44 + var42);
                var5.addVertexWithUV((double)(par2 + 1), (double)par3 + var28, (double)(par4 + 1), var38 + var44 + var42, var40 + var44 - var42);
                var5.addVertexWithUV((double)(par2 + 1), (double)par3 + var30, (double)(par4 + 0), var38 + var44 - var42, var40 - var44 - var42);
            }

            if (render.renderAllFaces || var11)
            {
                var5.setBrightness(par1Block.getMixedBrightnessForBlock(render.blockAccess, par2, par3 - 1, par4));
                float var65 = 1.0F;
                var5.setColorOpaque_F(var14 * var65, var14 * var65, var14 * var65);
                render.renderBottomFace(par1Block, (double)par2, (double)par3 + var32, (double)par4, par1Block.getBlockTextureFromSide(0));
                var13 = true;
            }

            for (var34 = 0; var34 < 4; ++var34)
            {
                int var64 = par2;
                var37 = par4;

                if (var34 == 0)
                {
                    var37 = par4 - 1;
                }

                if (var34 == 1)
                {
                    ++var37;
                }

                if (var34 == 2)
                {
                    var64 = par2 - 1;
                }

                if (var34 == 3)
                {
                    ++var64;
                }

                int var66 = par1Block.getBlockTextureFromSideAndMetadata(var34 + 2, var23);
                int var39 = (var66 & 15) << 4;
                int var67 = var66 & 240;

                if (render.renderAllFaces || var12[var34])
                {
                    double var43;
                    double var41;
                    double var47;
                    double var45;
                    double var51;
                    double var49;

                    if (var34 == 0)
                    {
                        var41 = var24;
                        var43 = var30;
                        var45 = (double)par2;
                        var49 = (double)(par2 + 1);
                        var47 = (double)par4 + var32;
                        var51 = (double)par4 + var32;
                    }
                    else if (var34 == 1)
                    {
                        var41 = var28;
                        var43 = var26;
                        var45 = (double)(par2 + 1);
                        var49 = (double)par2;
                        var47 = (double)(par4 + 1) - var32;
                        var51 = (double)(par4 + 1) - var32;
                    }
                    else if (var34 == 2)
                    {
                        var41 = var26;
                        var43 = var24;
                        var45 = (double)par2 + var32;
                        var49 = (double)par2 + var32;
                        var47 = (double)(par4 + 1);
                        var51 = (double)par4;
                    }
                    else
                    {
                        var41 = var30;
                        var43 = var28;
                        var45 = (double)(par2 + 1) - var32;
                        var49 = (double)(par2 + 1) - var32;
                        var47 = (double)par4;
                        var51 = (double)(par4 + 1);
                    }

                    var13 = true;
                    double var53 = (double)((float)(var39 + 0) / 256.0F);
                    double var55 = ((double)(var39 + 16) - 0.01D) / 256.0D;
                    double var57 = ((double)var67 + (1.0D - var41) * 16.0D) / 256.0D;
                    double var59 = ((double)var67 + (1.0D - var43) * 16.0D) / 256.0D;
                    double var61 = ((double)(var67 + 16) - 0.01D) / 256.0D;
                    var5.setBrightness(par1Block.getMixedBrightnessForBlock(render.blockAccess, var64, par3, var37));
                    float var63 = 1.0F;

                    if (var34 < 2)
                    {
                        var63 *= var16;
                    }
                    else
                    {
                        var63 *= var17;
                    }

                    var5.setColorOpaque_F(var15 * var63 * var7, var15 * var63 * var8, var15 * var63 * var9);
                    var5.addVertexWithUV(var45, (double)par3 + var41, var47, var53, var57);
                    var5.addVertexWithUV(var49, (double)par3 + var43, var51, var55, var59);
                    var5.addVertexWithUV(var49, (double)(par3 + 0), var51, var55, var61);
                    var5.addVertexWithUV(var45, (double)(par3 + 0), var47, var53, var61);
                }
            }

            par1Block.minY = var18;
            par1Block.maxY = var20;
            return var13;
        }
[/spoiler]

}

public static mod_ChemicalCraft instance;
public static int oreSaltFrequency = 20;
public static final Material materialHno3 = new MaterialLiquid(MapColor.waterColor).setNoPushMobility();
public static final Block oreSalt = new BlockSaltOre(1717).setHardness(3.0F).setResistance(5.0F).setStepSound(Block.soundStoneFootstep).setBlockName("oreSalt");
public static final Block hno3Flowing = new BlockHNO3Flowing(1718, materialHno3).setHardness(100.0F).setLightOpacity(3).setBlockName("HNO3").disableStats().setRequiresSelfNotify();
public static final Block hno3Stationary = new BlockHNO3Stationary(1719, materialHno3).setHardness(100.0F).setLightOpacity(3).setBlockName("HNO3").disableStats().setRequiresSelfNotify();
public static final Item dustSalt = new Item(1717).setIconIndex(Item.sugar.getIconIndex(new ItemStack(Item.sugar))).setItemName("dustSalt");
public static WorldGenMinable oreSaltGen = new WorldGenMinable(oreSalt.blockID, 16);
public int hno3RenderType = ModLoader.getUniqueBlockModelID(this, false);

}

 

 

And BlockHNO3Stationary.java:

 

 

package net.minecraft.src;

import net.minecraft.src.forge.ITextureProvider;

public class BlockHNO3Stationary extends BlockStationary implements ITextureProvider {

public BlockHNO3Stationary(int id, Material material) {
	super(id, material);
	this.blockIndexInTexture = 0;
}

@Override
public int tickRate(){
	return 5;
}

@Override
public int getRenderBlockPass(){
	return 1;
}

@Override
public int getRenderType(){
	return mod_ChemicalCraft.instance.hno3RenderType;
}
@Override
public String getTextureFile(){
	return "/ChemicalCraftImg/terrain.png";
}

}

 

 

 

And BlockHNO3Flowing.java:

 

 

package net.minecraft.src;

import java.lang.reflect.Method;

import net.minecraft.src.forge.ITextureProvider;

public class BlockHNO3Flowing extends BlockFlowing implements ITextureProvider {

public BlockHNO3Flowing(int id, Material material) {
	super(id, material);
	this.blockIndexInTexture = 0;
}


@Override
public int tickRate(){
	return 5;
}

@Override
public int getRenderBlockPass(){
	return 1;
}

@Override
public int getRenderType(){
	return mod_ChemicalCraft.instance.hno3RenderType;
}

public static Vec3D getStaticFlowVector(IBlockAccess access, int x, int y, int z){
	try {
		Method method = BlockFluid.class.getDeclaredMethod("getFlowVector", IBlockAccess.class, int.class, int.class, int.class);
		method.setAccessible(true);
		return (Vec3D)method.invoke(mod_ChemicalCraft.hno3Flowing, access, x, y, z);
	} catch (Exception ex){
		return null;
	}
}


public static double getFlowDirection(IBlockAccess par0IBlockAccess, int par1, int par2, int par3, Material par4Material)
    {
        Vec3D var5 = null;
        
        
        if (par4Material == mod_ChemicalCraft.instance.materialHno3)
        {
            var5 = BlockHNO3Flowing.getStaticFlowVector(par0IBlockAccess, par1, par2, par3);
        }

        return var5.xCoord == 0.0D && var5.zCoord == 0.0D ? -1000.0D : Math.atan2(var5.zCoord, var5.xCoord) - (Math.PI / 2D);
    }
@Override
public String getTextureFile(){
	return "/ChemicalCraftImg/terrain.png";
}

}

 

 

 

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I'm using Forge 3.3.8.152, and it doesn't support it.

 

What I did as a work around was I overrode the method bindTexture(RenderEngine) from

par1RenderEngine.getTexture("/terrain.png")

to

par1RenderEngine.getTexture(mod_ChemicalCraft.hno3Flowing.getTextureFile())

 

That fixed the problem, so seeing this implemented in the base TextureFX class would be nice.

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I'm using Forge 3.3.8.152, and it doesn't support it.

 

What I did as a work around was I overrode the method bindTexture(RenderEngine) from

par1RenderEngine.getTexture("/terrain.png")

to

par1RenderEngine.getTexture(mod_ChemicalCraft.hno3Flowing.getTextureFile())

 

That fixed the problem, so seeing this implemented in the base TextureFX class would be nice.

Actually I though that FML/Forge have their own TextureFX class that subclasses the standard TextureFX class, you are using FML/Forge's TextureFX?

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By 'Forge doesnt support it' Thats a lie, cuz it does support it, the exact same way MC supports it, by overriding the bindImage() function.. like you should.. so whats the issue?

 

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

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