BeardlessBrady Posted May 25, 2017 Posted May 25, 2017 So basically I have it where if you place another of the same block on top of itself it will change the states of both and make them 'connect' (Shown in pictures below) Picture 3 show's what happens once I reload the world, not quite sure why it;s resetting that specific blockstate but not the facing one. I'm probably missing something obvious but please help me out. State change when placed: https://github.com/BeardlessBrady/Currency-Mod/blob/57ef291600d5b6714c0c07e276b3abf0c6c2299e/src/main/java/gunn/modcurrency/mod/block/BlockVending.java#L109-L143 State change when broken: https://github.com/BeardlessBrady/Currency-Mod/blob/57ef291600d5b6714c0c07e276b3abf0c6c2299e/src/main/java/gunn/modcurrency/mod/block/BlockVending.java#L149-L179 Tile Entity: https://github.com/BeardlessBrady/Currency-Mod/blob/57ef291600d5b6714c0c07e276b3abf0c6c2299e/src/main/java/gunn/modcurrency/mod/tileentity/TileVending.java Quote
Jay Avery Posted May 25, 2017 Posted May 25, 2017 Your to and from meta methods don't store the state properly. When reading from meta, you always set the TWOTALL property to ONE, and when writing to meta you ignore the TWOTALL property anyway. If you want that property to be stored, you need to save its value in metadata and then read it back the same way. Quote
BeardlessBrady Posted May 25, 2017 Author Posted May 25, 2017 Lol I knew I forgot something! thanks Quote
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