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[1.11.2] Blockstate resets on world reload


BeardlessBrady

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So basically I have it where if you place another of the same block on top of itself it will change the states of both and make them 'connect' (Shown in pictures below)

kx8Sqnw.pngAuZwVWt.pngIsGRHUB.png

 

Picture 3 show's what happens once I reload the world, not quite sure why it;s resetting that specific blockstate but not the facing one. I'm probably missing something obvious but please help me out.

 

State change when placed: https://github.com/BeardlessBrady/Currency-Mod/blob/57ef291600d5b6714c0c07e276b3abf0c6c2299e/src/main/java/gunn/modcurrency/mod/block/BlockVending.java#L109-L143

State change when broken: https://github.com/BeardlessBrady/Currency-Mod/blob/57ef291600d5b6714c0c07e276b3abf0c6c2299e/src/main/java/gunn/modcurrency/mod/block/BlockVending.java#L149-L179

Tile Entity: https://github.com/BeardlessBrady/Currency-Mod/blob/57ef291600d5b6714c0c07e276b3abf0c6c2299e/src/main/java/gunn/modcurrency/mod/tileentity/TileVending.java

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