Jump to content

[1.12] Register ItemBlock model/texture [Solved]


IceMetalPunk

Recommended Posts

I've added a new block to the game, which is fully functional. It has its own block model and textures, which also works fine. But now, I'm trying to give its ItemBlock a model, and it's just not working.

I've noticed that quite a few things about item and block registration have changed in Forge for 1.12; how would I properly register an item model?

Currently, I'm simply creating an ItemBlock from my block class and registering it with the GameRegistry.findRegistry(Item.class) registry. Then I have a JSON file in my assets/<mod>/models/item folder (using the actual mod ID, not literally "<mod>") which simply defines the model parent to be the block model that already works.

But the item isn't showing up; it's just the standard purple-and-black "not found" texture instead. So then I tried adding a call, after registering the item with FML, to ModelBakery.registerItemVariants passing only one registry name to it, in hopes that would work out; it didn't change anything. No errors, just also no item model.

I'm probably missing a step or two; what am I missing?

Edited by IceMetalPunk
Solved

Whatever Minecraft needs, it is most likely not yet another tool tier.

Link to comment
Share on other sites

Hey, I hope this will help you :

 

@SideOnly(Side.CLIENT)
public static void initClient(ItemModelMesher mesher) {
	
	Item item = Item.getItemFromBlock(YOUR_BLOCK);
	ModelResourceLocation model = new ModelResourceLocation("modName:" + "blockName", "inventory");
	ModelLoader.registerItemVariants(item, model);
	mesher.register(item, 0, model);
}

 

Note : this needs to be called from your ClientProxy class, from the FMLInitializationEvent event.

Link to comment
Share on other sites

Why are you using the ModelMesher?

If you're going to do it this way (and not the Registry events) then you should be using ModelLoader.setCustomModelResourceLocation

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

2 minutes ago, Draco18s said:

Why are you using the ModelMesher?

If you're going to do it this way (and not the Registry events) then you should be using ModelLoader.setCustomModelResourceLocation

Well, I made it this way and it worked so I didn't look further, but it's probably better using the events anyway, you are right.

Link to comment
Share on other sites

2 minutes ago, Draco18s said:

Why are you using the ModelMesher?

If you're going to do it this way (and not the Registry events) then you should be using ModelLoader.setCustomModelResourceLocation

Dylem's solution seems to work just fine; when I tried switching the code to ModelLoader.setCustomModelResourceLocation(this.itemBlock, 0, model) [this.itemBlock is of course the ItemBlock instance], it doesn't work, it just shows the purple-and-black undefined model instead again...

Whatever Minecraft needs, it is most likely not yet another tool tier.

Link to comment
Share on other sites

Just now, IceMetalPunk said:

Dylem's solution seems to work just fine; when I tried switching the code to ModelLoader.setCustomModelResourceLocation(this.itemBlock, 0, model) [this.itemBlock is of course the ItemBlock instance], it doesn't work, it just shows the purple-and-black undefined model instead again...

ModelLoader needs to be called during PreInit, not Init.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

2 minutes ago, Draco18s said:

ModelLoader needs to be called during PreInit, not Init.

Ah! And now it works! :D So what's the main benefit to using ModelLoader rather than ItemModelMesher? They seem to work equally well, just with registration occurring at different times. Is there a benefit under the hood I'm not aware of?

Whatever Minecraft needs, it is most likely not yet another tool tier.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.