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[1.11.2](SOLVED) Help with scaling items in json!


BlockExpert

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My json file for my fourth item!

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{
    "parent": "builtin/generated",
    "textures": {
        "layer0": "mainmod:items/itemFour"
    },
    "display": {
        "thirdperson": {
            "rotation": [ 0, 90, -40],
            "translation": [ 0, 1.25, -3.5 ],
            "scale": [ 3, 3, 3]
        },
        "firstperson": {
            "rotation": [0, -135, 25 ],
            "translation": [0, 4, 2 ],
            "scale": [10, 10, 10]
        }
    }
}

When I run the game the item is weirdly placed under my arm and has not scaled up any help?

Locatin: assets/mainmod/models/item

Edited by BlockExpert
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You need to specify the hand.

 

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{
    "parent": "builtin/generated",
    "display": {
        "ground": {
            "rotation": [ 0, 0, 0 ],
            "translation": [ 0, 2, 0],
            "scale":[ 0.5, 0.5, 0.5 ]
        },
        "head": {
            "rotation": [ 0, 180, 0 ],
            "translation": [ 0, 13, 7],
            "scale":[ 1, 1, 1]
        },
        "thirdperson_righthand": {
            "rotation": [ 0, -90, 55 ],
            "translation": [ 0, 4.0, 0.5 ],
            "scale": [ 0.85, 0.85, 0.85 ]
        },
        "thirdperson_lefthand": {
            "rotation": [ 0, 90, -55 ],
            "translation": [ 0, 4.0, 0.5 ],
            "scale": [ 0.85, 0.85, 0.85 ]
        },
        "firstperson_righthand": {
            "rotation": [ 0, -90, 25 ],
            "translation": [ 1.13, 3.2, 1.13 ],
            "scale": [ 0.68, 0.68, 0.68 ]
        },
        "firstperson_lefthand": {
            "rotation": [ 0, 90, -25 ],
            "translation": [ 1.13, 3.2, 1.13 ],
            "scale": [ 0.68, 0.68, 0.68 ]
        },
        "fixed": {
            "rotation": [ 0, 180, 0 ],
            "scale": [ 1, 1, 1 ]
        }
    }
}

Those are the ones you can edit.

 

Edited by Arekkuusu

Aya Shamelessmaru at your service

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if it's a "normal" item (ie. you would expect the game to receive just a 2d texture and do the same thing it does with vanilla items), you should not specify rotation, scale and translation.

 

if it's not a "normal" item (which it probably isn't), there are two things to do:

1) use itemtransformhelper to get correct values for displaying the item (left/right hand, 1st/3rd person, on the ground, in inventory screens...), and

2) buy grey ghost a beer.

 

https://github.com/TheGreyGhost/ItemTransformHelper

http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2342078-item-transform-helper-interactively-rotate-scale

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16 hours ago, Arekkuusu said:

You need to specify the hand.

 

  Reveal hidden contents


{
    "parent": "builtin/generated",
    "display": {
        "ground": {
            "rotation": [ 0, 0, 0 ],
            "translation": [ 0, 2, 0],
            "scale":[ 0.5, 0.5, 0.5 ]
        },
        "head": {
            "rotation": [ 0, 180, 0 ],
            "translation": [ 0, 13, 7],
            "scale":[ 1, 1, 1]
        },
        "thirdperson_righthand": {
            "rotation": [ 0, -90, 55 ],
            "translation": [ 0, 4.0, 0.5 ],
            "scale": [ 0.85, 0.85, 0.85 ]
        },
        "thirdperson_lefthand": {
            "rotation": [ 0, 90, -55 ],
            "translation": [ 0, 4.0, 0.5 ],
            "scale": [ 0.85, 0.85, 0.85 ]
        },
        "firstperson_righthand": {
            "rotation": [ 0, -90, 25 ],
            "translation": [ 1.13, 3.2, 1.13 ],
            "scale": [ 0.68, 0.68, 0.68 ]
        },
        "firstperson_lefthand": {
            "rotation": [ 0, 90, -25 ],
            "translation": [ 1.13, 3.2, 1.13 ],
            "scale": [ 0.68, 0.68, 0.68 ]
        },
        "fixed": {
            "rotation": [ 0, 180, 0 ],
            "scale": [ 1, 1, 1 ]
        }
    }
}

Those are the ones you can edit.

 

THANK U SO MUCH

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