Dr_Blockenstein Posted June 28, 2017 Posted June 28, 2017 (edited) I have an error at an area of my code that I can't figure out at all. I've been looking at this guide (http://mcforge.readthedocs.io/en/latest/concepts/registries/) and read it a few times over but can't wrap my head over how to fix this code problem in ModItems.java Code:https://pastebin.com/YRDDxP4v When hovering over text: The method register(K) from the type GameRegistry is not visible MC version modding to:1.12 Edited June 28, 2017 by Dr_Blockenstein Need to show I'm new to modding. Quote
Kokkie Posted June 28, 2017 Posted June 28, 2017 You should use events to register instead of GameRegistry.register(...). Quote Classes: 94 Lines of code: 12173 Other files: 206 Github repo: https://github.com/KokkieBeer/DeGeweldigeMod
Draco18s Posted June 28, 2017 Posted June 28, 2017 (edited) Don't use the ModelMesher, use the ModelLoader in PreInit instead. Also stop with the substring nonsense. Unlocalized names have nothing to do with resources. You should be using getRegistryName instead. Edited June 28, 2017 by Draco18s Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
loordgek Posted June 28, 2017 Posted June 28, 2017 @Draco18s it is best to use ModelRegistryEvent for it because in 1.12 the RegistryEvent is now fired after preinit Quote
Draco18s Posted June 28, 2017 Posted June 28, 2017 On 6/28/2017 at 8:07 PM, loordgek said: @Draco18s it is best to use ModelRegistryEvent for it because in 1.12 the RegistryEvent is now fired after preinit Expand Yes, but using the ModelMesher is still the worst option. 1 Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Kitsune_Ultima Posted July 1, 2017 Posted July 1, 2017 (edited) Have the same problem how do I go about fixing this? In code preferably Edited July 1, 2017 by Kitsune_Ultima Quote
Choonster Posted July 1, 2017 Posted July 1, 2017 On 7/1/2017 at 2:54 AM, Kitsune_Ultima said: Have the same problem how do I go about fixing this? In code preferably Expand Did you read the thread? You need to use registry events. Quote Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
Kitsune_Ultima Posted July 1, 2017 Posted July 1, 2017 (edited) Quote Did you read the thread? You need to use registry events. Expand I did, but the docs don't tell me where to put the code (or at least is very vague about it) as in which file to put it in and where to put it in said file Edited July 1, 2017 by Kitsune_Ultima Quote
Matryoshika Posted July 1, 2017 Posted July 1, 2017 Create a new class. Annotate this new class with @EventBusSubscriber Create two public static void methods with Register<Block> and Register<Item> parameters respectively. Either manually call event.registry::registerAll(), adding all blocks inside of the method call, or if you have a collection of blocks/items, for that collection call forEach(event.registry::register) Quote Also previously known as eAndPi. "Pi, is there a station coming up where we can board your train of thought?" -Kronnn Published Mods: Underworld Handy links: Vic_'s Forge events Own WIP Tutorials.
Kitsune_Ultima Posted July 2, 2017 Posted July 2, 2017 (edited) Under Init? Edited July 2, 2017 by Kitsune_Ultima Quote
Draco18s Posted July 2, 2017 Posted July 2, 2017 Package is irrelevant and only for your own convenience. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Kitsune_Ultima Posted July 2, 2017 Posted July 2, 2017 On 7/1/2017 at 2:37 PM, Matryoshika said: Create a new class. Annotate this new class with @EventBusSubscriber Create two public static void methods with Register<Block> and Register<Item> parameters respectively. Either manually call event.registry::registerAll(), adding all blocks inside of the method call, or if you have a collection of blocks/items, for that collection call forEach(event.registry::register) Expand Like This? vvvvvvvvvvvvvvvv Quote
Matryoshika Posted July 2, 2017 Posted July 2, 2017 (edited) You need to put @EventBusSubscriber above the public class Register The methods (registerBlocks & registerItems) need to be static You still need to have reference points for your blocks and items Create a static field in the Register class called OBSIDIAN_INGOT or similar. Inside the registerAll method, make OBSIDIAN_INGOT = new ItemObsidianIngot(). This way you can use your items in code by calling Register.OBSIDIAN_INGOT. The @EventBusSubscriber annotation makes sure that Forge knows that this class contains methods that rely on events. You have to use the annotation because these events are fired before preInit. Edited July 2, 2017 by Matryoshika Quote Also previously known as eAndPi. "Pi, is there a station coming up where we can board your train of thought?" -Kronnn Published Mods: Underworld Handy links: Vic_'s Forge events Own WIP Tutorials.
Draco18s Posted July 2, 2017 Posted July 2, 2017 On 7/2/2017 at 10:26 PM, Matryoshika said: Create a static field in the Register class called OBSIDIAN_INGOT or similar. Expand Or somewhere, at least. Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
Kitsune_Ultima Posted July 3, 2017 Posted July 3, 2017 On 7/2/2017 at 10:26 PM, Matryoshika said: You need to put @EventBusSubscriber above the public class Register The methods (registerBlocks & registerItems) need to be static You still need to have reference points for your blocks and items Create a static field in the Register class called OBSIDIAN_INGOT or similar. Inside the registerAll method, make OBSIDIAN_INGOT = new ItemObsidianIngot(). This way you can use your items in code by calling Register.OBSIDIAN_INGOT. The @EventBusSubscriber annotation makes sure that Forge knows that this class contains methods that rely on events. You have to use the annotation because these events are fired before preInit. Expand On 7/2/2017 at 11:47 PM, Draco18s said: Or somewhere, at least. Expand Thank you both, this makes so much more sense then what the docs say. Quote
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