Posted June 29, 20178 yr Hello, I encountered a problem when migrating to 1.12, something seems to have happened with the registration of the options the subject with metadata. I use: ModelLoader.setCustomModelResourceLocation(item, meta, new ModelResourceLocation(item.getRegistryName() + "_" + name, "inventory")); ModelBakery.registerItemVariants(item, new ResourceLocation(Reference.MODID, item.getRegistryName() + "_" + name)); for register models. How to fix?
June 29, 20178 yr This hasn't changed. If it's not working, there should be an error in the FML log telling you what went wrong. If you can't figure it out, post your code and the FML log. One thing that has changed is the order of events: Registry events are now fired after preInit instead of before preInit. If you register everything in the appropriate registry event, you shouldn't need to worry about this. Side note: ModelLoader.setCustomModelResourceLocation automatically calls ModelBakery.registerItemVariants, you don't need to call it yourself. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
June 29, 20178 yr Author 2 hours ago, Choonster said: This hasn't changed. If it's not working, there should be an error in the FML log telling you what went wrong. If you can't figure it out, post your code and the FML log. One thing that has changed is the order of events: Registry events are now fired after preInit instead of before preInit. If you register everything in the appropriate registry event, you shouldn't need to worry about this. Side note: ModelLoader.setCustomModelResourceLocation automatically calls ModelBakery.registerItemVariants, you don't need to call it yourself. So, i use my old code: Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, meta, new ModelResourceLocation(item.getRegistryName() + "_" + name, "inventory")); ModelBakery.registerItemVariants(item, new ResourceLocation(item.getRegistryName() + "_" + name)); And he not work. 1.11.2 in this code works and is already on 1.12 no. latest.log
June 29, 20178 yr Author 4 minutes ago, Jay Avery said: Where are you calling your model registration code? Is it actually being executed? In init method. Yes the code is runs.
June 29, 20178 yr You should register models in the ModelRegistryEvent. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
June 29, 20178 yr Author 4 minutes ago, larsgerrits said: You should register models in the ModelRegistryEvent. What if you the old-fashioned way?
June 29, 20178 yr 1 minute ago, WildHeart said: What if you the old-fashioned way? You should update to the registry events. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
June 29, 20178 yr 1 hour ago, WildHeart said: So, i use my old code: Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, meta, new ModelResourceLocation(item.getRegistryName() + "_" + name, "inventory")); ModelBakery.registerItemVariants(item, new ResourceLocation(item.getRegistryName() + "_" + name)); And he not work. 1.11.2 in this code works and is already on 1.12 no. latest.log The FML log is fml-client-latest.log, not latest.log. ModelLoader methods need to be called in ModelRegistryEvent (or preInit, but that's not recommended). They won't work if called in init or later. If you want help, post more of your code. We need to see when you're registering your models. Edited June 29, 20178 yr by Choonster Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
June 29, 20178 yr Author 16 minutes ago, Choonster said: The FML log is fml-client-latest.log, not latest.log. ModelLoader methods need to be called in ModelRegistryEvent (or preInit, but that's not recommended). They won't work if called in init or later. If you want help, post more of your code. We need to see when you're registering your models. Im not have a fml-client-latest.log Code in ItemsInit class: public void renderRegister() { for(final EnumType type : EnumType.values()) { this.setRender(new ItemGreen(), type.getMeta(), type.getName()); } } @SideOnly(Side.CLIENT) private void setRender(Item item, final int meta, final String name) { Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, meta, new ModelResourceLocation(item.getRegistryName() + "_" + name, "inventory")); ModelBakery.registerItemVariants(item, new ResourceLocation(item.getRegistryName() + "_" + name)); } Code in ClientProxy class: ItemsInit.INSTANCE.renderRegister(); Code in Main class: @Mod.EventHandler private void init(final FMLInitializationEvent e) { proxy.init(e); } Edited June 29, 20178 yr by WildHeart
June 29, 20178 yr 11 minutes ago, WildHeart said: Im not have a fml-client-latest.log That's strange. I'm not sure why the FML log wouldn't be created. If you use ModelLoader.setCustomModelResourceLocation in ModelRegistryEvent, do you get any model errors in the log? Do your items render as the missing model (pink and black cube with the model location string overlayed) or as the desired model with the missing texture (pink and black squares)? Edit: I just noticed you're creating multiple new ItemGreen instances in the renderRegister method, don't do this. Items (like other IForgeRegistryEntry singletons) need to be created once and registered in RegistryEvent.Register<Item>. You need to use the same Item instance that you registered when registering models. This is probably the source of your problems. Edited June 29, 20178 yr by Choonster Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
June 29, 20178 yr Author 5 minutes ago, Choonster said: That's strange. I'm not sure why the FML log wouldn't be created. If you use ModelLoader.setCustomModelResourceLocation in ModelRegistryEvent, do you get any model errors in the log? Do your items render as the missing model (pink and black cube with the model location string overlayed) or as the desired model with the missing texture (pink and black squares)? By the way, another bug, does not display the text object(which was introduced in 1.11). The model uses variation
June 29, 20178 yr If you missed it, please see the edit to my previous post. You're registering models for multiple instances of ItemGreen instead of the single instance you registered. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
June 29, 20178 yr Author 8 minutes ago, Choonster said: If you missed it, please see the edit to my previous post. You're registering models for multiple instances of ItemGreen instead of the single instance you registered. There is progress, put this code in the event and my items and variations began to appear. @SubscribeEvent public void model(ModelRegistryEvent e) { for(final EnumType type : EnumType.values()) { ModelLoader.setCustomModelResourceLocation(ItemsInit.GREEN, type.getMeta(), new ModelResourceLocation(ItemsInit.GREEN.getRegistryName() + "_" + type.getName(), "inventory")); } } About the new instance, I accidentally ordered new ItemGreen when I added the code here. And so I have everything as it should be, in a variable. Edit: But still for me the innovation in the form of adding models into the event as it is not very practical, I would like the old-fashioned register. Edited June 29, 20178 yr by WildHeart
June 29, 20178 yr So it's working now? Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
June 29, 20178 yr Author 3 minutes ago, Choonster said: So it's working now? If that's the event then Yes, but if the normal registration no. Check the edit to my previous post.
June 29, 20178 yr 12 minutes ago, WildHeart said: But still for me the innovation in the form of adding models into the event as it is not very practical, I would like the old-fashioned register. What is not practical about it? It is the new method for a reason, the old one was rather buggy and often didn't work correctly.
June 29, 20178 yr Author 33 minutes ago, Alpvax said: What is not practical about it? It is the new method for a reason, the old one was rather buggy and often didn't work correctly. Maybe...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.