xyz Posted July 2, 2017 Posted July 2, 2017 (edited) Hello, I know that this seems very niche but I am trying to add custom superflat presets (you know, the ones you can access from the superflat -> customize -> presets GUI) to the game, the methods used by Minecraft itself (GuiFlatPresets.registerPreset()), however, are private. The same applies to the actual List (GuiFlatPresets.FLAT_WORLD_PRESETS) in which the presets are stored. Is there any other way I could do this? Any help would be greatly appreciated, thanks. Edited July 2, 2017 by xyz Quote
Lucius Q. User Posted July 2, 2017 Posted July 2, 2017 Just use access transformers and unprivate the methods. 1 Quote
xyz Posted July 2, 2017 Author Posted July 2, 2017 7 minutes ago, Lucius Q. User said: Just use access transformers and unprivate the methods. Thanks a lot! Didn't know that was a thing, really neat to know! Quote
Draco18s Posted July 2, 2017 Posted July 2, 2017 Don't use Access Transformers, use Reflection instead. ReflectionHelper will do a lot of the gruntwork for you, you just have to make sure to supply both the MCP name (the one you can see) and the SRG name (which can be done by looking it up via MCPbot). 2 Quote Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice. Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked. DO NOT PM ME WITH PROBLEMS. No help will be given.
xyz Posted July 2, 2017 Author Posted July 2, 2017 (edited) 35 minutes ago, Draco18s said: Don't use Access Transformers, use Reflection instead. ReflectionHelper will do a lot of the gruntwork for you, you just have to make sure to supply both the MCP name (the one you can see) and the SRG name (which can be done by looking it up via MCPbot). Thanks a lot for the help, but I don't exactly understand how to use the Reflection Handler, would you mind explaining it in closer detail (what method to use etc.)? P.S.: The SRG name for the function is: func_146421_a Nevermind, I figured it out, thanks again! Edited July 2, 2017 by xyz Quote
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