Jump to content

[SOLVED] Minecraft Vanilla Block Rendering


WOLFI3654

Recommended Posts

You don't need a TESR for this. GreyGhost created an example mod of how to use the baked model system to render as another block.

https://github.com/TheGreyGhost/MinecraftByExample/tree/master/src/main/java/minecraftbyexample/mbe04_block_dynamic_block_model1

I've even taken this code myself and adapted it to fiddle around with an idea.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

51 minutes ago, Draco18s said:

You don't need a TESR for this. GreyGhost created an example mod of how to use the baked model system to render as another block.

https://github.com/TheGreyGhost/MinecraftByExample/tree/master/src/main/java/minecraftbyexample/mbe04_block_dynamic_block_model1

I've even taken this code myself and adapted it to fiddle around with an idea.

Not exactly what I need. I want to have a Block rendering a structure into my world. But for this I Need somehow a way to get a ResourceLocation from a Block and its data

Link to comment
Share on other sites

Likely that would be new ResourceLocation(Block#getRegistryName())

 

But then you'd have to load the block's blockstate and model files yourself to try and find textures. Any given block can have as many textures as it wants for as many blockstates as it wants.

 

Alternatively, you can get it's baked quads like so:

 

https://github.com/TheGreyGhost/MinecraftByExample/blob/master/src/main/java/minecraftbyexample/mbe04_block_dynamic_block_model1/CamouflageBakedModel.java#L63-L67

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

Registry name -> Blockstate(s)

Blockstate -> Model(s)

Model -> Texture(s)

 

These are the only valid assumptions you can make. You can't jump from the registry name to a texture. You have to use the registry name (in combination with a StateMapper) to get the blockstate variants from the blockstate file(s). From there you can retrieve a model.

 

Then you need to parse the model for a list of textures

  • Like 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

5 minutes ago, Draco18s said:

Registry name -> Blockstate(s)

Blockstate -> Model(s)

Model -> Texture(s)

Okay...
First I get the Blockstate I Need with

myBlock = Block.getBlockById(ID) 

and

state = myBlock.getStateFromMeta(META)


after that I can get the Model with

blockModelShapes.getModelForState(state)


But what is the next step? How can I bind a texture for my rendering? there is no method which Looks like it could give me a ResourceLocation

Link to comment
Share on other sites

53 minutes ago, WOLFI3654 said:

Okay...
First I get the Blockstate I Need with


myBlock = Block.getBlockById(ID) 

and


state = myBlock.getStateFromMeta(META)

 

You shouldn't be using IDs or metadata directly.

 

54 minutes ago, WOLFI3654 said:

But what is the next step? How can I bind a texture for my rendering? there is no method which Looks like it could give me a ResourceLocation

That gives you an IBakedModel object which is a series of quads. I believe that the texture will be bound for you when you go to render it.

  • Like 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Link to comment
Share on other sites

2 minutes ago, Draco18s said:

You shouldn't be using IDs or metadata directly.

I'm using the WorldEditAPI to load a schematic and it only serves me with raw types.

 

3 minutes ago, Draco18s said:

That gives you an IBakedModel object which is a series of quads. I believe that the texture will be bound for you when you go to render it.

You're right. There is a List with several BakedQuads. And they have a method which gives you the vertex data.
How should I implement These? and where should I read the list?

 

 

Current code:

Spoiler

private void renderBlock(BaseBlock blocks, Vector vec) {
		WorldRenderer wr = Tessellator.getInstance().getWorldRenderer();
        wr.begin(7, DefaultVertexFormats.POSITION_TEX);
        
//        MinecraftForge
        // Base
        Minecraft mc = Minecraft.getMinecraft();

        BlockRendererDispatcher blockRendererDispatcher = mc.getBlockRendererDispatcher();

        BlockModelShapes blockModelShapes = blockRendererDispatcher.getBlockModelShapes();

        IBakedModel copiedBlockModel = blockModelShapes.getModelForState(Block.getBlockById(blocks.getId()).getStateFromMeta(blocks.getData()));
        copiedBlockModel.getGeneralQuads().get(0).
//        Minecraft.getMinecraft().getTextureManager().bindTexture(new ResourceLocation(Block.getBlockById(blocks.getId()).getRegistryName()));
//        Minecraft.getMinecraft().getBlockRendererDispatcher().getBlockModelShapes().getTexture(Block.getBlockById(blocks.getId()).getStateFromMeta(blocks.getData()));
//        Minecraft.getMinecraft().getTextureManager().bindTexture(new ResourceLocation("minecraft:textures/blocks/"+Block.getStateById(blocks.getId()).getBlock().getUnlocalizedName().substring(5)+".png"));
        // -Z
//        wr.addVertexData(copiedBlockModel.getGeneralQuads().get(0).getVertexData());
        wr.setTranslation(0, 0, -1);
        wr.pos(1.0, 0.0, 0.0).tex(0.0, 1.0).endVertex();
        wr.pos(0.0, 0.0, 0.0).tex(1.0, 1.0).endVertex();
        wr.pos(0.0, 1.0, 0.0).tex(  1.0, 0.5).endVertex();
        wr.pos(1.0, 1.0, 0.0).tex(  0.0, 0.5).endVertex();
        // +Z
        wr.setTranslation(0, 0, 1);
        wr.pos(0.0, 0.0, 1.0).tex(  0.0, 1.0).endVertex();
        wr.pos(1.0, 0.0, 1.0).tex(  1.0, 1.0).endVertex();
        wr.pos(1.0, 1.0, 1.0).tex(  1.0, 0.5).endVertex();
        wr.pos(0.0, 1.0, 1.0).tex(  0.0, 0.5).endVertex();
        // -X
        wr.setTranslation(-1, 0, 0);
        wr.pos(0.0, 0.0, 0.0).tex(  0.0, 1.0).endVertex();
        wr.pos(0.0, 0.0, 1.0).tex(  1.0, 1.0).endVertex();
        wr.pos(0.0, 1.0, 1.0).tex(  1.0, 0.5).endVertex();
        wr.pos(0.0, 1.0, 0.0).tex(  0.0, 0.5).endVertex();
        // +X
        wr.setTranslation(1, 0, 0);
        wr.pos(1.0, 0.0, 1.0).tex(  0.0, 1.0).endVertex();
        wr.pos(1.0, 0.0, 0.0).tex(  1.0, 1.0).endVertex();
        wr.pos(1.0, 1.0, 0.0).tex(  1.0, 0.5).endVertex();
        wr.pos(1.0, 1.0, 1.0).tex(  0.0, 0.5).endVertex();
        // -Y
        wr.setTranslation(0, -1, 0);
        wr.pos(0.0, 0.0, 1.0).tex(  0.0, 1.0).endVertex();
        wr.pos(0.0, 0.0, 0.0).tex(  1.0, 1.0).endVertex();
        wr.pos(1.0, 0.0, 0.0).tex(  1.0, 0.0).endVertex();
        wr.pos(1.0, 0.0, 1.0).tex(  0.0, 0.0).endVertex();
        // +Y
        wr.setTranslation(0, 1, 0);
        wr.pos(1.0, 1.0, 1.0).tex( 0.0, 1.0).endVertex();
        wr.pos(1.0, 1.0, 0.0).tex( 1.0, 1.0).endVertex();
        wr.pos(0.0, 1.0, 0.0).tex( 1.0, 0.0).endVertex();
        wr.pos(0.0, 1.0, 1.0).tex( 0.0, 0.0).endVertex();
        Tessellator.getInstance().draw();
		
	}

 

 

Link to comment
Share on other sites

On ‎09‎.‎07‎.‎2017 at 8:17 PM, Draco18s said:

You shouldn't be using IDs or metadata directly.

 

That gives you an IBakedModel object which is a series of quads. I believe that the texture will be bound for you when you go to render it.

 

On ‎09‎.‎07‎.‎2017 at 8:23 PM, WOLFI3654 said:

I'm using the WorldEditAPI to load a schematic and it only serves me with raw types.

 

You're right. There is a List with several BakedQuads. And they have a method which gives you the vertex data.
How should I implement These? and where should I read the list?

 

 

Current code:

  Reveal hidden contents


private void renderBlock(BaseBlock blocks, Vector vec) {
		WorldRenderer wr = Tessellator.getInstance().getWorldRenderer();
        wr.begin(7, DefaultVertexFormats.POSITION_TEX);
        
//        MinecraftForge
        // Base
        Minecraft mc = Minecraft.getMinecraft();

        BlockRendererDispatcher blockRendererDispatcher = mc.getBlockRendererDispatcher();

        BlockModelShapes blockModelShapes = blockRendererDispatcher.getBlockModelShapes();

        IBakedModel copiedBlockModel = blockModelShapes.getModelForState(Block.getBlockById(blocks.getId()).getStateFromMeta(blocks.getData()));
        copiedBlockModel.getGeneralQuads().get(0).
//        Minecraft.getMinecraft().getTextureManager().bindTexture(new ResourceLocation(Block.getBlockById(blocks.getId()).getRegistryName()));
//        Minecraft.getMinecraft().getBlockRendererDispatcher().getBlockModelShapes().getTexture(Block.getBlockById(blocks.getId()).getStateFromMeta(blocks.getData()));
//        Minecraft.getMinecraft().getTextureManager().bindTexture(new ResourceLocation("minecraft:textures/blocks/"+Block.getStateById(blocks.getId()).getBlock().getUnlocalizedName().substring(5)+".png"));
        // -Z
//        wr.addVertexData(copiedBlockModel.getGeneralQuads().get(0).getVertexData());
        wr.setTranslation(0, 0, -1);
        wr.pos(1.0, 0.0, 0.0).tex(0.0, 1.0).endVertex();
        wr.pos(0.0, 0.0, 0.0).tex(1.0, 1.0).endVertex();
        wr.pos(0.0, 1.0, 0.0).tex(  1.0, 0.5).endVertex();
        wr.pos(1.0, 1.0, 0.0).tex(  0.0, 0.5).endVertex();
        // +Z
        wr.setTranslation(0, 0, 1);
        wr.pos(0.0, 0.0, 1.0).tex(  0.0, 1.0).endVertex();
        wr.pos(1.0, 0.0, 1.0).tex(  1.0, 1.0).endVertex();
        wr.pos(1.0, 1.0, 1.0).tex(  1.0, 0.5).endVertex();
        wr.pos(0.0, 1.0, 1.0).tex(  0.0, 0.5).endVertex();
        // -X
        wr.setTranslation(-1, 0, 0);
        wr.pos(0.0, 0.0, 0.0).tex(  0.0, 1.0).endVertex();
        wr.pos(0.0, 0.0, 1.0).tex(  1.0, 1.0).endVertex();
        wr.pos(0.0, 1.0, 1.0).tex(  1.0, 0.5).endVertex();
        wr.pos(0.0, 1.0, 0.0).tex(  0.0, 0.5).endVertex();
        // +X
        wr.setTranslation(1, 0, 0);
        wr.pos(1.0, 0.0, 1.0).tex(  0.0, 1.0).endVertex();
        wr.pos(1.0, 0.0, 0.0).tex(  1.0, 1.0).endVertex();
        wr.pos(1.0, 1.0, 0.0).tex(  1.0, 0.5).endVertex();
        wr.pos(1.0, 1.0, 1.0).tex(  0.0, 0.5).endVertex();
        // -Y
        wr.setTranslation(0, -1, 0);
        wr.pos(0.0, 0.0, 1.0).tex(  0.0, 1.0).endVertex();
        wr.pos(0.0, 0.0, 0.0).tex(  1.0, 1.0).endVertex();
        wr.pos(1.0, 0.0, 0.0).tex(  1.0, 0.0).endVertex();
        wr.pos(1.0, 0.0, 1.0).tex(  0.0, 0.0).endVertex();
        // +Y
        wr.setTranslation(0, 1, 0);
        wr.pos(1.0, 1.0, 1.0).tex( 0.0, 1.0).endVertex();
        wr.pos(1.0, 1.0, 0.0).tex( 1.0, 1.0).endVertex();
        wr.pos(0.0, 1.0, 0.0).tex( 1.0, 0.0).endVertex();
        wr.pos(0.0, 1.0, 1.0).tex( 0.0, 0.0).endVertex();
        Tessellator.getInstance().draw();
		
	}

 

 

Can you please answer my question or give me a little hint?
I've tried using the BlockModelRenderer but still failing.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Sometimes, tweaking load order or specific configs can also help ease those conflicts.
    • I have recently tired downloading forge so i can run mods for hypixel skyblock but whenever i download forge and do it the same way as videos and tutorials forge keeps downloading as log file and doesnt download the .jar file any help will be aprecciated.
    • So I have created a Create Mod Server with my friends and i to play everyone can join play except one of my friends because when he tries to launch the game from the CurseForge Launcher it will load but never open or give him a crash report, we have tried everything from deleting CF and reinstalling it to Updating his drivers, IDK what to do if anyone can help I would be very Grateful
    • I get this error when trying to start the server for forged mods. In the code below it mentions distant horizons but no matter what mod I put in (deleting distant horizons) it still gives an error and doesn't launch Crash Report UUID: 3e91d5c7-18a7-43c2-a935-a8d28de560d1 FML: 47.3 Forge: net.minecraftforge:47.3.10[23:33:47] [main/ERROR] [minecraft/Main]: Failed to start the minecraft server net.minecraftforge.fml.LoadingFailedException: Loading errors encountered: [    Distant Horizons (distanthorizons) encountered an error during the sided_setup event phase§7java.lang.ExceptionInInitializerError: null]     at net.minecraftforge.fml.ModLoader.waitForTransition(ModLoader.java:246) ~[fmlcore-1.20.1-47.3.10.jar%23104!/:?] {}     at net.minecraftforge.fml.ModLoader.lambda$dispatchAndHandleError$20(ModLoader.java:210) ~[fmlcore-1.20.1-47.3.10.jar%23104!/:?] {}     at java.util.Optional.ifPresent(Optional.java:178) ~[?:?] {}     at net.minecraftforge.fml.ModLoader.dispatchAndHandleError(ModLoader.java:210) ~[fmlcore-1.20.1-47.3.10.jar%23104!/:?] {}     at net.minecraftforge.fml.ModLoader.lambda$loadMods$15(ModLoader.java:190) ~[fmlcore-1.20.1-47.3.10.jar%23104!/:?] {}     at java.lang.Iterable.forEach(Iterable.java:75) ~[?:?] {}     at net.minecraftforge.fml.ModLoader.loadMods(ModLoader.java:190) ~[fmlcore-1.20.1-47.3.10.jar%23104!/:?] {}     at net.minecraft.server.loading.ServerModLoader.load(ServerModLoader.java:31) ~[forge-1.20.1-47.3.10-universal.jar%23108!/:?] {re:classloading}     at net.minecraft.server.Main.main(Main.java:125) ~[server-1.20.1-20230612.114412-srg.jar%23103!/:?] {re:classloading}     at jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:103) ~[?:?] {}     at java.lang.reflect.Method.invoke(Method.java:580) ~[?:?] {}     at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:111) ~[fmlloader-1.20.1-47.3.10.jar%2369!/:?] {}     at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.lambda$run$1(CommonLaunchHandler.java:103) ~[fmlloader-1.20.1-47.3.10.jar%2369!/:?] {}     at net.minecraftforge.fml.loading.targets.CommonServerLaunchHandler.lambda$makeService$0(CommonServerLaunchHandler.java:27) ~[fmlloader-1.20.1-47.3.10.jar%2369!/:?] {}     at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) ~[modlauncher-10.0.9.jar%2355!/:?] {}     at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) ~[modlauncher-10.0.9.jar%2355!/:?] {}     at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) ~[modlauncher-10.0.9.jar%2355!/:?] {}     at cpw.mods.modlauncher.Launcher.run(Launcher.java:108) ~[modlauncher-10.0.9.jar%2355!/:?] {}     at cpw.mods.modlauncher.Launcher.main(Launcher.java:78) ~[modlauncher-10.0.9.jar%2355!/:?] {}     at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) ~[bootstraplauncher-1.1.2.jar:?] {}  
    • This error keeps coming up after player tries to join server, doesn't happen to anyone else.  Error: Internal Exception: io.netty.handler.codec.DecoderException: java.lang.ArrayIndexOutOfBoundsException: Index 17196645 out of bounds for length 13 Heres the latest.log https://pastebin.com/uaw3KC0K  Heres the debug.log https://drive.google.com/file/d/1QzqtCMUf7ps1Iz85AOsMM7W8QhbHjBeU/view?usp=sharing
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.