Posted July 12, 20178 yr Hi, I created a new chest, but after many times I saw that it was possible with a hopper to extract item from my custom chest. But I didn't add anything and I wanted to know if there is a simple way to disable it ? I've searched and I saw IItemHandler but It didn't work. I added it in my tile entity and tried but without success This is my tile entity : package fr.fifou.economy.blocks.tileentity; import java.util.UUID; import javax.annotation.Nonnull; import javax.annotation.Nullable; import fr.fifou.economy.blocks.BlocksRegistery; import fr.fifou.economy.blocks.BlockVault; import net.minecraft.block.Block; import net.minecraft.block.BlockChest; import net.minecraft.client.Minecraft; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.init.SoundEvents; import net.minecraft.inventory.Container; import net.minecraft.inventory.ContainerChest; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.ISidedInventory; import net.minecraft.inventory.InventoryLargeChest; import net.minecraft.inventory.ItemStackHelper; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.network.NetworkManager; import net.minecraft.network.Packet; import net.minecraft.network.play.server.SPacketUpdateTileEntity; import net.minecraft.server.MinecraftServer; import net.minecraft.tileentity.IHopper; import net.minecraft.tileentity.TileEntity; import net.minecraft.tileentity.TileEntityChest; import net.minecraft.util.EnumFacing; import net.minecraft.util.ITickable; import net.minecraft.util.NonNullList; import net.minecraft.util.SoundCategory; import net.minecraft.util.datafix.DataFixer; import net.minecraft.util.datafix.FixTypes; import net.minecraft.util.datafix.walkers.ItemStackDataLists; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraftforge.common.capabilities.Capability; import net.minecraftforge.common.util.Constants; import net.minecraftforge.items.CapabilityItemHandler; import net.minecraftforge.items.IItemHandler; import net.minecraftforge.items.ItemStackHandler; public class TileEntityBlockVault extends TileEntity { ItemStackHandler inventory = new ItemStackHandler(27); public String ownerS = ""; public TileEntityBlockVault() { } public TileEntityBlockVault(String ownerData) { this.ownerS = ownerData; } public void setString(String string) { this.ownerS = string; } @Nullable public String getOwnerS() { return this.ownerS; } @Override public NBTTagCompound writeToNBT(NBTTagCompound compound) { compound.setTag("inventory", inventory.serializeNBT()); compound.setString("ownerS", this.ownerS); return super.writeToNBT(compound); } @Override public void readFromNBT(NBTTagCompound compound) { super.readFromNBT(compound); inventory.deserializeNBT(compound.getCompoundTag("inventory")); this.ownerS = compound.getString("ownerS"); } @Override public boolean hasCapability(Capability<?> capability,@Nullable EnumFacing facing) { return capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY || super.hasCapability(capability, facing); } @Override public <T> T getCapability(Capability<T> capability, @Nullable EnumFacing facing) { return capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY ? (T)inventory : super.getCapability(capability, facing); } } How can I do that ? Thank you Edited July 12, 20178 yr by Fifou_BE
July 12, 20178 yr You are gonna want to check the facing value in hasCapability and getCapability and if it is anything, but null say you don't have it or it doesn't exist. VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
July 12, 20178 yr Author Ok, yep I removed the capabilities and I've done that instead in my other class ! It works but is that correct ? I added in tile entity public ItemStackHandler getHandler() { return inventory_seller; } And then I've done that in container/guis IItemHandler inventory = te.getHandler(); It works perfectly fine ^^
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