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1.12 Forge Blockstate Format > Item Models?


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So, if I use the custom forge blockstate format, what do I do for the models? (Specifically for ItemBlocks).


If you don't use the forge blockstate format, you have to create JSON file under the blockstates folder, and a a JSON file under models/block, and then for an ItemBlock, you also have to create a JSON file under models/item that effectively points at the JSON under models/block. However, the custom forge blockstate format negates the need for a file under models/block, so how do I make the ItemBlock file point at the right thing?


Here's a sample of the JSON i'm using:


  "forge_marker": 1,
  "defaults": {
    "textures": {
      "bottom": "blocks/stone_diorite_smooth",
      "top": "blocks/stone_diorite_smooth",
      "side": "blocks/stone_diorite_smooth"
    "model": "block/stairs",
    "uvlock": true
  "variants": {
    "facing": {
      "north": {
        "y": 270
      "east": {
        "y": 0
      "south": {
        "y": 90
      "west": {
        "y:": 180
    "half": {
      "bottom": {
        "x": 0
      "top": {
        "x": 180
    "shape": {
      "straight": {

      "outer_right": {

      "outer_left": {




Edited by DragonFerocity
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Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.


Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.


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You can also specify the item model and texture/s in the blockstates file itself. Forge looks for a variant called "inventory" in the blockstates file and uses that for the ItemBlock model. Since your model and textures are already defined in your defaults section, you should just need to add an empty variant ("inventory": [{}]) and it will automatically use the same model as your block (assuming that's what you want it to do). If you want it to be different to the defaults, you can define a different model and textures inside the variant like you would with any other.

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