Jump to content

Recommended Posts

Posted

Wouldn't be surprised if your trees leaves started growing over the chunk border triggering the next chunks generation. Comment out the decoration part of your custom biome and see if you can find it. Once we know that your biome is working we can help you to get your trees working.

 

Btw, if you want you could upload your project to github. Forge already comes with a gitignore file and a dependency management system, so all you have to do is follow a simple tutorial on how to upload to a repository. It would make it a lot easier if I could run your code on my own device. Plus you have a backup in case something happens to your machine.

  • Like 1

Here could be your advertisement!

Posted
1 hour ago, Arionas_MC said:

Their height is 5+random.nextInt(5)

Height had nothing to do with the stated problem. It is X and Z that need to be offset. 

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
1 hour ago, Jacky2611 said:

Wouldn't be surprised if your trees leaves started growing over the chunk border triggering the next chunks generation. Comment out the decoration part of your custom biome and see if you can find it. Once we know that your biome is working we can help you to get your trees working.

 

Btw, if you want you could upload your project to github. Forge already comes with a gitignore file and a dependency management system, so all you have to do is follow a simple tutorial on how to upload to a repository. It would make it a lot easier if I could run your code on my own device. Plus you have a backup in case something happens to your machine.

Hey, I just uploaded the src folder of my mod on github. You can find it here: https://github.com/ArionasMC/-1.8-MyBiomes-Mod

Posted

Ok, thx. Now please also upload the .gitignore, build.gradle, gradlew and gradlew.bat files to make sure that we run the same version of forge.

Once you did all that it should look something like this.

(And please don't judge me for the content of this rep. All my more recent projects are on bitbucket.)

Here could be your advertisement!

Posted
2 hours ago, Jacky2611 said:

Ok, thx. Now please also upload the .gitignore, build.gradle, gradlew and gradlew.bat files to make sure that we run the same version of forge.

Once you did all that it should look something like this.

(And please don't judge me for the content of this rep. All my more recent projects are on bitbucket.)

I uploaded all these files but '.gitingnore', because it says:  "#Seriously guys, stop commiting this to your git repo!"

Posted (edited)

Give me a moment, I am pulling it now...

Damn, you are running a outdated forge version. I am currently updating everything to the recommended version for 1.8

Edited by Jacky2611

Here could be your advertisement!

Posted (edited)

Sry, had to finish something else first.

I added an item that tells me the biomes position when I rightclick something with it and found this in just a few minutes. (changed the top_block of your biome to diamond to make it easier to see)

The problem definitely are your trees.

You can probably fix it if you check if the chunk has already been generated before you place any blocks in it. I tried to reupload the entire project (with a newer forge version, a fixed file structure and my (terrible) BiomeFinder) but it looks like github is down. I will do it as soon as possible.

 

Edited by Jacky2611

Here could be your advertisement!

Posted

And what is 

			while (world.isAirBlock(pos.down()) && pos.getY() > 55)
			{
				pos.subtract(new Vec3i(0, 1, 0));
			}
			if (!world.isAirBlock(pos))
				return false;

 

supposed to do?

 

I am guessing that you plan to go down from the highest block until you find on that is not air. The problem is that your pos y value is 0 at the start of the generate function.

Replace it with something like:

pos = new BlockPos(pos.getX(), world.getTopSolidOrLiquidBlock(pos).getY(), pos.getZ());

 

Here could be your advertisement!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hi,  I'm using Forge 47.3.0 for Minecraft 1.20.1 I apologise if this is obvious I am very new to modding for Minecraft. I sucessfully made a mod that launched without errors or crashes (without it doing anything) but in order to add the features I need, I need to add "Custom Portal API [Forge]" as a dependency. However no matter the way I've tried to acheive this, it crashes. I am pretty sure it's not the way I'm putting it in the repositories, the dependencies or the way I'm refrencing it, as I've a hundred diffrent combinations and multiple Maven methods. And on all those diffrent variations I still get this crash: pastebin.com/UhumzZCZ Any tips would be invaluable as I've been loosing my mind over this!
    • Hi, i'm really having problems trying to set the texture to my custom item. I thought i'm doing everything correctly, but all i see is the missing texture block for my item. I am trying this for over a week now and getting really frustrated. The only time i could make the texture work, was when i used an older Forge version (52.0.1) for Minecraft (1.21.4). Was there a fundamental change for textures and models somewhere between versions that i'm missing? I started with Forge 54.1.0 and had this problem, so in my frustration i tried many things: Upgrading to Forge 54.1.1, created multiple new projects, workspaces, redownloaded everything and setting things up multiple times, as it was suggested in an older thread. Therea are no errors in the console logs, but maybe i'm blind, so i pasted the console logs to pastebin anyway: https://pastebin.com/zAM8RiUN The only time i see an error is when i change the models JSON file to an incorrect JSON which makes sense and that suggests to me it is actually reading the JSON file.   I set the github repository to public, i would be so thankful if anyone could take a look and tell me what i did wrong: https://github.com/xLorkin/teleport_pug_forge   As a note: i'm pretty new to modding, this is my first mod ever. But i'm used to programming. I had some up and downs, but through reading the documentation, using google and experimenting, i could solve all other problems. I only started modding for Minecraft because my son is such a big fan and wanted this mod.
    • Please read the FAQ (link in orange bar at top of page), and post logs as described there.
    • Hello fellow Minecrafters! I recently returned to Minecraft and realized I needed a wiki that displays basic information easily and had great user navigation. That’s why I decided to build: MinecraftSearch — a site by a Minecraft fan, for Minecraft fans. Key Features So Far Straight-to-the-Point Info: No extra fluff; just the essentials on items, mobs, recipes, loot and more. Clean & Intuitive Layout: Easy navigation so you spend less time scrolling and more time playing. Optimized Search: Search for anything—items, mobs, blocks—and get results instantly. What I’m Thinking of Adding More data/information: Catch chances for fishing rod, traveling villager trades, biomes info and a lot more. The website is still under development and need a lot more data added. Community Contributions: Potential for user-uploaded tips for items/mobs/blocks in the future. Feature Requests Welcome: Your ideas could shape how the wiki evolves! You can see my roadmap at the About page https://minecraftsearch.com/about I’d love for you to check out MinecraftSearch and see if it helps you find the info you need faster. Feedback is crucial—I want to develop this further based on what the community needs most, so please let me know what you think. Thanks, and happy crafting!
  • Topics

  • Who's Online (See full list)

    • There are no registered users currently online
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.