Dylem Posted July 19, 2017 Share Posted July 19, 2017 Hey, I have a problem with my Sword with metadata. I made an Item using variants (A, B, C) and it works good. But when I apply the same procedure to my sword, the variants get the same texture as the basic texture, and it looks "damaged" in inventory (with the green bar under it). See the problem : Here is the code :https://github.com/dylem/DylemTestMod/blob/master/common/net/dylem/test_mod/item/ItemSoulSword.java note : I also tried to add setHasSubtypes without seeing any change, appart from breaking my call to increase the medata to the item ( stack.setItemDamage(stack.getItemDamage() + 1); ). note 2 : addSoul is called from an event, but it is not related to the problem Quote Link to comment Share on other sites More sharing options...
Animefan8888 Posted July 19, 2017 Share Posted July 19, 2017 5 minutes ago, Dylem said: Hey, I have a problem with my Sword with metadata. I made an Item using variants (A, B, C) and it works good. But when I apply the same procedure to my sword, the variants get the same texture as the basic texture, and it looks "damaged" in inventory (with the green bar under it). See the problem : Here is the code :https://github.com/dylem/DylemTestMod/blob/master/common/net/dylem/test_mod/item/ItemSoulSword.java note : I also tried to add setHasSubtypes without seeing any change, appart from breaking my call to increase the medata to the item ( stack.setItemDamage(stack.getItemDamage() + 1); ). note 2 : addSoul is called from an event, but it is not related to the problem Your swords can't use metadata to distinguish between different types. Swords already use metadata as how much damage they have. Quote VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator. Link to comment Share on other sites More sharing options...
Jacky2611 Posted July 19, 2017 Share Posted July 19, 2017 Not entirely true. It is possible to use damage to load different textures. Some adventure maps are doing that to create their custom items. (You will have to make your item unbreakable to keep it from mutating into different swords though) But that's more a resource pack question than a forge question. 1 Quote Here could be your advertisement! Link to comment Share on other sites More sharing options...
Dylem Posted July 19, 2017 Author Share Posted July 19, 2017 I see, thank you for letting me now, topic solved. Quote Link to comment Share on other sites More sharing options...
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