Jump to content

Sword with metadata, texture and damage issue


Dylem

Recommended Posts

Hey, I have a problem with my Sword with metadata. I made an Item using variants (A, B, C) and it works good. But when I apply the same procedure to my sword, the variants get the same texture as the basic texture, and it looks "damaged" in inventory (with the green bar under it).

 

See the problem :

5b57f69c2d.png

 

Here is the code :https://github.com/dylem/DylemTestMod/blob/master/common/net/dylem/test_mod/item/ItemSoulSword.java 

 

note : I also tried to add setHasSubtypes without seeing any change, appart from breaking my call to increase the medata to the item ( stack.setItemDamage(stack.getItemDamage() + 1); ).

note 2 : addSoul is called from an event, but it is not related to the problem

Link to comment
Share on other sites

5 minutes ago, Dylem said:

Hey, I have a problem with my Sword with metadata. I made an Item using variants (A, B, C) and it works good. But when I apply the same procedure to my sword, the variants get the same texture as the basic texture, and it looks "damaged" in inventory (with the green bar under it).

 

See the problem :

5b57f69c2d.png

 

Here is the code :https://github.com/dylem/DylemTestMod/blob/master/common/net/dylem/test_mod/item/ItemSoulSword.java 

 

note : I also tried to add setHasSubtypes without seeing any change, appart from breaking my call to increase the medata to the item ( stack.setItemDamage(stack.getItemDamage() + 1); ).

note 2 : addSoul is called from an event, but it is not related to the problem

Your swords can't use metadata to distinguish between different types. Swords already use metadata as how much damage they have.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

Not entirely true. It is possible to use damage to load different textures. Some adventure maps are doing that to create their custom items. (You will have to make your item unbreakable to keep it from mutating into different swords though)

 

But that's more a resource pack question than a forge question.

  • Like 1

Here could be your advertisement!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.