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Posted (edited)

I have a block called "fermenter" which extends the BlockContainer class however the game doesn't seem to render the model when I place the block. However when I change BlockContainer to Block, the block renders perfectly normal. I'm using BlockContainer because I want my "fermenter" to act in a similar way as the furance or brewing stand in game. I read about TESR but the documentation make it quite unclear on how to execute.

Block Class:

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Tile Entity Class:

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TESR Class:

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Register Class:

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Edited by YellowMilk2
Posted
  On 7/20/2017 at 7:41 PM, YellowMilk2 said:

I have a block called "fermenter" which extends the BlockContainer class however the game doesn't seem to render the model when I place the block.

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Don't extend BlockContainer instead extend Block and override createTileEntity(World, IBlockState) and hasTileEntity(IBlockState)

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
  On 7/20/2017 at 7:45 PM, Animefan8888 said:

Don't extend BlockContainer instead extend Block and override createTileEntity(World, IBlockState) and hasTileEntity(IBlockState)

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Okay then that should make my task alot more simple

  On 7/20/2017 at 7:46 PM, Animefan8888 said:

Also why are you using a TESR?

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Tesr was under the docs for rendering so I implied it would be the right decision

Posted
  On 7/20/2017 at 7:48 PM, YellowMilk2 said:

Tesr was under the docs for rendering so I implied it would be the right decision

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Do you plan on having movement or the model being dynamic? If not use the JSON system.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted

The reason block container doesn't work is because it overrides getBlockModelType() to make the block invisible. 

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DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 7/20/2017 at 8:21 PM, YellowMilk2 said:

not moving but probably have particles to show it's active

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That can all be done in the Block class. Look at BlockFurnace for an example of the particles. And you can look at the vanillas json files for examples of those.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
  On 7/20/2017 at 8:23 PM, Animefan8888 said:

That can all be done in the Block class. Look at BlockFurnace for an example of the particles. And you can look at the vanillas json files for examples of those.

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Thank you that's the class I been following and around at other sources to gather more information

Posted
  On 7/20/2017 at 8:23 PM, YellowMilk2 said:

Might I ask how does the BlockFurance class manage to have a model? Just for education purposes

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It also overrides the method and returns a more proper value.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Posted
  On 7/20/2017 at 8:25 PM, Animefan8888 said:

It also overrides the method and returns a more proper value.

Expand  

I managed to do it with a BlockContainer class messing around and trying to find new ways. Just in case someone stumble on this post
Override getRenderType and return EnumBlockRenderType.MODEL

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