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[1.12] Connecting client stuck on login screen when reconnecting to custom-created dimension.


Zyl

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I have a simple mod intended as a server-side only mod that creates an additional dimension with id 2 using the existing DimensionType DimensionType.OVERWORLD. If a player disconnects after being transferred to this world any attempts to reconnect will result in what appears to be a client-side soft lock (The connection attempt can be cancelled by pressing the cancel button, but will never time-out by itself). If the player is disconnected only after being returned to the default world, they can connect again without any problems. If the server is shut down, the world folder deleted, and the server then started again, the player can also connect again.

 

Used server and MDK version: 1.12 - 14.21.1.2413
 

What I have tried to fix the issue:

- Use a Forge client to connect instead of a vanilla client.

- Try calling the function to move the player between worlds from a different event callback. (This failed because ServerChatEvent - which I tried to use - does not appear to catch any chat messages)

 

Other unwanted observed behaviour:

- After being transferred from one world to the other, an afterimage of the obsidian block and the redstone torch (see onInteract() in my code for context) are visible in the new world (desync).

 

 

My code:

 

QuestWorldsEventHandler.java

package usr.zyl.questworlds;

import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.TextComponentString;
import net.minecraft.world.DimensionType;
import net.minecraft.world.WorldServer;
import net.minecraftforge.common.DimensionManager;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.ServerChatEvent;
import net.minecraftforge.event.entity.player.PlayerInteractEvent;
import net.minecraftforge.fml.common.FMLCommonHandler;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.relauncher.Side;

@Mod(acceptableRemoteVersions = "*", modid = QuestWorldsEventHandler.MODID, version = QuestWorldsEventHandler.VERSION)
public class QuestWorldsEventHandler {

	public static final String MODID = "questworlds";
	public static final String VERSION = "1.0";
	private static QuestWorldsEventHandler questWorldsEventHandler;
	
	// DimensionType and dimension id reference (called "canyon" because I wanted to make a canyon lol)
	public static DimensionType canyonDimensionType;
	// Just aggressively try to get this id for now (because this is the only mod being run)
	public static final int canyonDimensionId = 2;
	
	public QuestWorldsEventHandler() {
	}
	
	@EventHandler
	public static void init(FMLInitializationEvent event) {
		if (FMLCommonHandler.instance().getEffectiveSide() == Side.SERVER) {
			questWorldsEventHandler = new QuestWorldsEventHandler();
			
			System.out.println("Got ID for our custom world: " + canyonDimensionId);
			DimensionManager.registerDimension(canyonDimensionId, DimensionType.getById(0));
			
			MinecraftForge.EVENT_BUS.register(questWorldsEventHandler);
		}
	}
	
	// Warp the player when he places a redstone torch on top of an obsidian block.
	@SubscribeEvent
	public void onInteract(PlayerInteractEvent event) {
		if (FMLCommonHandler.instance().getEffectiveSide() != Side.SERVER)
			return;
		if (event == null)
			return;
		if (EnumFacing.UP.equals(event.getFace())) {
			if (EnumHand.MAIN_HAND.equals(event.getHand())) {
				if (Item.getItemFromBlock(Blocks.REDSTONE_TORCH).equals(event.getItemStack().getItem())) {
					if (Blocks.OBSIDIAN.equals(event.getWorld().getBlockState(event.getPos()).getBlock())) {
						EntityPlayer ep = event.getEntityPlayer();
						if (ep instanceof EntityPlayerMP) {
							System.out.println("Warping!");
							ep.sendMessage(new TextComponentString("Warping!"));
							
							if (ep.dimension == 0) // If in overworld, warp to our dimension
								warpPlayerToDimension(ep, canyonDimensionId);
							else // If not in the overworld, warp to the overworld
								warpPlayerToDimension(ep, 0);
						}
					}
				}
			}
		}
	}
	
	// Alternative trigger. Unfortunately this never gets called for unknown reasons.
	@SubscribeEvent
	public void onChat(ServerChatEvent event) {
		if (event == null)
			return;
		EntityPlayerMP epmp = event.getPlayer();
		String text = event.getComponent().getUnformattedComponentText();
		System.out.print("Player \"" + event.getUsername() + "\" sent text: \"" + text + "\"");
		if (text.startsWith("/warp ")) {
			String number = text.substring(5, text.length());
			try {
				int dimensionId = Integer.valueOf(number);
				if (DimensionManager.isDimensionRegistered(dimensionId))
					warpPlayerToDimension(epmp, dimensionId);
			} catch (NumberFormatException ex) {}
		}
	}
	
	public static boolean warpPlayerToDimension(EntityPlayer ep, int dimension) {
		return warpPlayerToDimension(ep, dimension, ep.getPosition());
	}
	
	public static boolean warpPlayerToDimension(EntityPlayer ep, int dimension, BlockPos pos) {
		if (ep instanceof EntityPlayerMP) {
			EntityPlayerMP epmp = (EntityPlayerMP) ep;
			WorldServer ws = epmp.mcServer.getWorld(dimension);
			BlockPos top = ws.getTopSolidOrLiquidBlock(pos);
			epmp.mcServer.getPlayerList().transferPlayerToDimension(epmp, dimension, new SimpleTeleporter(ws));
			ep.motionX = 0;
			ep.motionY = 0;
			ep.motionZ = 0;
			ep.setPositionAndUpdate(top.getX() + 0.5, top.getY() + 2.5, top.getZ() + 0.5);
			return true;
		}
		return false;
	}
	
}

 

SimpleTeleporter.java

package usr.zyl.questworlds;

import net.minecraft.entity.Entity;
import net.minecraft.world.Teleporter;
import net.minecraft.world.WorldServer;

public class SimpleTeleporter extends Teleporter {

	public SimpleTeleporter(WorldServer worldServer) {
		super(worldServer);
	}

	@Override
	public void placeInPortal(Entity entityIn, float rotationYaw) {
	}	

	@Override
	public boolean placeInExistingPortal(Entity entityIn, float rotationYaw) {
		return true;
	}

	@Override
	public boolean makePortal(Entity entityIn) {
		return true;
	}
}

 

Any clues on what might be going wrong here?

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4 hours ago, lukas2005 said:

why you have @Mod annotation on to of your EventHandler Class?

Because he is using that class as both his Mod class and his event handler class.

 

Quote

Any clues on what might be going wrong here?

I am pretty sure that you can not just create a Dimension on the server and expect the Client to be "Ok, I'm connecting to dimension 2. Oh that is similar to the overworld.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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18 hours ago, Animefan8888 said:

I am pretty sure that you can not just create a Dimension on the server and expect the Client to be "Ok, I'm connecting to dimension 2. Oh that is similar to the overworld.

I have seen servers running custom dimensions without the need of client-side mods before. Are there any pointers towards how to get that to work?

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Before I abandon Forge, I'd really like to understand why exactly my approach is causing problems and what the common solution is (e.g. allowing client-side modding), because I cannot imagine to be the first person attempting to make custom dimensions with Forge. Transferring the player between dimensions does, after all, work. It is only that reconnecting to the custom-created one causes problems. I understand that I need to read code, but I would greatly appreciate if someone who has worked with this before can give me a helping hand. Thanks for the answers so far, by the way.

Edited by Zyl
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Awesome! I hope the devs have interest in increasing modding options for servers that want to support vanilla clients.

 

For clarity, it might help to figure out what the client actually does use the DimensionType id for. The most important fact, however, is that the client never calls createChunkProvider().

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    • Whenever I attempt to create a singleplayer world the world generation gets stuck in 0% and minecraft stops responding after a few seconds and I'm forced to close it. However, I am still able to play multiplayer servers Log: https://paste.gg/p/anonymous/aad7e1be3fc545359383677fbdc3c6e9
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