Posted July 23, 20178 yr If I use: public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) { AxisAlignedBB collision = new AxisAlignedBB(0, 0, 0, 0, 0, 0); return collision; } There is no player collision although the block can't be mined.
July 23, 20178 yr Two things. Use Block.NULL_AABB instead Second override rayTrace and properly raytrace a collision box. Edited July 23, 20178 yr by Animefan8888 VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect. Forge and vanilla BlockState generator.
July 23, 20178 yr Override Block#getCollisionBoundingBox to return Block.NULL_AABB instead of overriding Block#getBoundingBox. Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
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