Jump to content

How do you create a block that has no player collision box but can still be mined?


Recommended Posts

If I use:

public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos) {
		AxisAlignedBB collision = new AxisAlignedBB(0, 0, 0, 0, 0, 0);

		return collision;

There is no player collision although the block can't be mined.

Link to comment
Share on other sites

Two things.

  1. Use Block.NULL_AABB instead
  2. Second override rayTrace and properly raytrace a collision box.
Edited by Animefan8888


I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to comment
Share on other sites

Override Block#getCollisionBoundingBox to return Block.NULL_AABB instead of overriding Block#getBoundingBox.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in

Sign In Now

  • Create New...

Important Information

By using this site, you agree to our Terms of Use.