Jump to content

Recommended Posts

Posted

Alright, so I'm a little confused about the new system for registering items and models. I registered my item in the item RegistryEvent which seems to work fine, the item does exist in-game. To register the model I used the ModelRegistryEvent and simply called 

ModelLoader.setCustomModelResourceLocation(item, meta, new ModelResourceLocation(MODID + ":" + id, "inventory"));

(only on the client of course).

The model file is very simple:

{
  "parent": "minecraft:item/generated",
  "textures": {
    "layer0": "minecraft:items/bow_pulling_2"
  }
}

When loading up the game, the item does exist, but the texture doesn't load, and a strange model seems to appear (see attached screenshot).

Any clues why this is happening and what I'm doing wrong? Here's the link to the GitHub repo.

2017-08-07_01.38.14.png

I'm a plugin developer, and I just started modding. Don't blame me for doing things wrong, Forge is not the same as Bukkit.

Posted (edited)

1) item.getRegistryName() instead of MODID + ":" + id

2) Post your log file, if there's a problem loading models or textures, there will be an error there.

3) Found your problem, it isn't assets.slingshot, it's supposed to be nested folders. Same thing here.

Edited by Draco18s
  • Like 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Hey guys, I'm trying to use the simple planes mod https://www.curseforge.com/minecraft/mc-mods/simple-planes with a nuclear bombs mod https://www.curseforge.com/minecraft/mc-mods/nuclear-bombs . The simple planes mod has a cargo plane that can drop tnt, and i want it to work with the nuclear bombs. I added this JSON file from chatGPT to the payloads folder in simple planes (because the nukes couldn't even get stored in the plane in the first place), but this only allows the nuke to drop but doesn't explode: https://mclo.gs/3uEQIX2 . This nuke mod requires a redstone signal and then manual activation, which makes this tougher i imagine. If someone could write me a code for the payload folder for simpleplanes, something that even tampers with the nuke mod, or any general suggestions that would be great!  Many Thanks
    • https://paste.ee/p/Qai73Cbt  that is crash file link  
    • I'm trying to make an addon mod for lycanite mobs and I got in the game. I ran the command to summon in my mob and it said unable to summon object i tried and tried again and it never worked and then someone told me that it was probably because I never added a registry for my addon mod, so how do I do that?
    • hi have 218 mods in modpack in Modrinth and it keeps crashing, so are there any incompatibilities? debug.log  
    • Hello, this is the first time I've created a mod for Minecraft and my mod is for an entity that plays in your world. I've survived several tutorials and documentation, but I still can't do what I want to do. Can you tell me why I'm getting this error? Everything looks good. no ? Forge for 1.21.4 changelist : https://gist.github.com/ChampionAsh5357/d895a7b1a34341e19c80870720f9880f Repos Github for my mod : https://github.com/Maxime66410/TheFakePlayer Last Log : https://gist.github.com/Maxime66410/246f983f2d791469ae87a77825527da9   Caused by: java.lang.NullPointerException: Registry Object not present: thefakeplayer:fake_player_entity at TRANSFORMER/[email protected]/net.minecraftforge.registries.RegistryObject.get(RegistryObject.java:193) ~[forge-1.21.4-54.1.3_mapped_official_1.21.4-recomp.jar%231!/:?] at TRANSFORMER/[email protected]/org.furranystudio.thefakeplayer.Events.ClientModEvents.entityAttributes(ClientModEvents.java:27) ~[main/:?] at TRANSFORMER/[email protected]/org.furranystudio.thefakeplayer.Events.__ClientModEvents_entityAttributes_EntityAttributeCreationEvent.invoke(.dynamic) ~[main/:?] at SECURE-BOOTSTRAP/net.minecraftforge.eventbus/net.minecraftforge.eventbus.ASMEventHandler.invoke(ASMEventHandler.java:46) ~[eventbus-6.2.27.jar:?] at SECURE-BOOTSTRAP/net.minecraftforge.eventbus/net.minecraftforge.eventbus.EventBus.post(EventBus.java:302) ~[eventbus-6.2.27.jar:?] at SECURE-BOOTSTRAP/net.minecraftforge.eventbus/net.minecraftforge.eventbus.EventBus.post(EventBus.java:288) ~[eventbus-6.2.27.jar:?] at LAYER PLUGIN/[email protected]/net.minecraftforge.fml.javafmlmod.FMLModContainer.acceptEvent(FMLModContainer.java:184) ~[javafmllanguage-1.21.4-54.1.3.jar:54.1.3]     SOLUTION :  ModEntities.ENTITIES.register(modEventBus); -> public Thefakeplayer(FMLJavaModLoadingContext context) https://docs.minecraftforge.net/en/1.21.x/concepts/registries/ https://github.com/MinecraftForge/MinecraftForge/blob/1.21.x/src/main/java/net/minecraftforge/registries/DeferredRegister.java  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.