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Is there a way to use Visual Studio 2015 to develop for forge?


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Posted

I know Visual Studio doesn't offer Java support natively, but some people wrote what seem to be good extensions (like this: https://marketplace.visualstudio.com/items?itemName=SamHarwell.JavaLanguageSupport ). Given that the extension can launch a debugger, maybe it would be configurable to launch a Minecraft client, like Eclipse does. Has anyone already done this? Is it possible at all? In the end, everything could be done via shell commands, and, theoretically, all the building and launching part are easy: just tell VS which command with which parameters it needs to feed the shell to queue the task (like building using this and that lib, and launching the test client). In my ignorance, I may be oversimplifying the problem.

Posted

I don't know how to make it work. I would need hard directions on what is needed to make this work. I like Eclipse. Well, I don't hate it. But seeing there are 2 main alternatives, one being Eclipse, the other being IntelliJ, I thought a third wouldn't hurt.

Posted
1 hour ago, Is.M.L said:

I don't know how to make it work.

And likely, neither does anyone else.

 

Personally I'd rather use Eclipse for C# instead of Visual Studio, but that's not going to happen any time soon.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
10 hours ago, Is.M.L said:

This extension isn't up-to-date at all, so I'm not so sure how well it will work, but it doesn't work with the newest versions of Visual Studio (like 2017).

Thought I know there are some extensions available for VS Code which are up-to-date: Java Extendsion, Gradle Extension

 

For Gradle related things, it seems like you have to change the build.gradle file a bit: 

https://docs.gradle.org/current/dsl/org.gradle.ide.visualstudio.VisualStudioProject.html

https://www.visualstudio.com/en-us/docs/build/steps/build/gradle

https://stackoverflow.com/questions/32592066/how-to-build-visual-studio-project-under-gradle

 

Thougt it seems to be that you can build Android Apps using VS, so maybe looking into the documentation on how to build Android Apps for VS might help as Android Apps are build using Gradle and Java.

Developer of Primeval Forest.

Posted
1 hour ago, Bektor said:

This extension isn't up-to-date at all, so I'm not so sure how well it will work, but it doesn't work with the newest versions of Visual Studio (like 2017).

Thought I know there are some extensions available for VS Code which are up-to-date: Java Extendsion, Gradle Extension

 

For Gradle related things, it seems like you have to change the build.gradle file a bit: 

https://docs.gradle.org/current/dsl/org.gradle.ide.visualstudio.VisualStudioProject.html

https://www.visualstudio.com/en-us/docs/build/steps/build/gradle

https://stackoverflow.com/questions/32592066/how-to-build-visual-studio-project-under-gradle

 

Thougt it seems to be that you can build Android Apps using VS, so maybe looking into the documentation on how to build Android Apps for VS might help as Android Apps are build using Gradle and Java.

This looks extremely promising! The latest build is failing at the moment, so I'll give it a couple days before installing, but this might be perfect. People from Forge should take a look at this, and maybe create one of those scripts, like .\gradlew vs, if this really is as good as it looks!

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    • Version 1.19 - Forge 41.0.63 I want to create a wolf entity that I can ride, so far it seems to be working, but the problem is that when I get on the wolf, I can’t control it. I then discovered that the issue is that the server doesn’t detect that I’m riding the wolf, so I’m struggling with synchronization. However, it seems to not be working properly. As I understand it, the server receives the packet but doesn’t register it correctly. I’m a bit new to Java, and I’ll try to provide all the relevant code and prints *The comments and prints are translated by chatgpt since they were originally in Spanish* Thank you very much in advance No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. MountableWolfEntity package com.vals.valscraft.entity; import com.vals.valscraft.network.MountSyncPacket; import com.vals.valscraft.network.NetworkHandler; import net.minecraft.client.Minecraft; import net.minecraft.network.syncher.EntityDataAccessor; import net.minecraft.network.syncher.EntityDataSerializers; import net.minecraft.network.syncher.SynchedEntityData; import net.minecraft.server.MinecraftServer; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.Mob; import net.minecraft.world.entity.ai.attributes.AttributeSupplier; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.animal.Wolf; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.Entity; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.level.Level; import net.minecraft.world.phys.Vec3; import net.minecraftforge.event.TickEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.network.PacketDistributor; public class MountableWolfEntity extends Wolf { private boolean hasSaddle; private static final EntityDataAccessor<Byte> DATA_ID_FLAGS = SynchedEntityData.defineId(MountableWolfEntity.class, EntityDataSerializers.BYTE); public MountableWolfEntity(EntityType<? extends Wolf> type, Level level) { super(type, level); this.hasSaddle = false; } @Override protected void defineSynchedData() { super.defineSynchedData(); this.entityData.define(DATA_ID_FLAGS, (byte)0); } public static AttributeSupplier.Builder createAttributes() { return Wolf.createAttributes() .add(Attributes.MAX_HEALTH, 20.0) .add(Attributes.MOVEMENT_SPEED, 0.3); } @Override public InteractionResult mobInteract(Player player, InteractionHand hand) { ItemStack itemstack = player.getItemInHand(hand); if (itemstack.getItem() == Items.SADDLE && !this.hasSaddle()) { if (!player.isCreative()) { itemstack.shrink(1); 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} this.flyingSpeed = this.getSpeed() * 0.1F; this.setSpeed((float) this.getAttributeValue(Attributes.MOVEMENT_SPEED) * 1.5F); this.setDeltaMovement(new Vec3(strafe, travelVector.y, forward).scale(this.getSpeed())); this.calculateEntityAnimation(this, false); } else { // The wolf does not have a passenger or the passenger is not a player System.out.println("No player is mounted, or the passenger is not a player."); super.travel(travelVector); } } public boolean hasSaddle() { return this.hasSaddle; } public void setSaddle(boolean hasSaddle) { this.hasSaddle = hasSaddle; } @Override protected void dropEquipment() { super.dropEquipment(); if (this.hasSaddle()) { this.spawnAtLocation(Items.SADDLE); this.setSaddle(false); } } @SubscribeEvent public static void onServerTick(TickEvent.ServerTickEvent event) { if (event.phase == TickEvent.Phase.START) { MinecraftServer server = net.minecraftforge.server.ServerLifecycleHooks.getCurrentServer(); if (server != null) { for (ServerPlayer player : server.getPlayerList().getPlayers()) { if (player.isPassenger() && player.getVehicle() instanceof MountableWolfEntity) { MountableWolfEntity wolf = (MountableWolfEntity) player.getVehicle(); 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import com.vals.valscraft.entity.MountableWolfEntity; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.player.Player; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class MountSyncPacket { private final boolean isMounted; public MountSyncPacket(boolean isMounted) { this.isMounted = isMounted; } public void encode(FriendlyByteBuf buffer) { buffer.writeBoolean(isMounted); } public static MountSyncPacket decode(FriendlyByteBuf buffer) { return new MountSyncPacket(buffer.readBoolean()); } public void handle(NetworkEvent.Context context) { context.enqueueWork(() -> { ServerPlayer player = context.getSender(); // Get the player from the context if (player != null) { // Verifies if the player has dismounted if (!isMounted) { Entity vehicle = player.getVehicle(); if (vehicle instanceof MountableWolfEntity wolf) { // Logic to remove the player as a passenger wolf.removePassenger(player); 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