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Posted

Hi, I've been trying to get back into modding, but I'm having some problems with some basic stuff.  I'm trying to add an item and the item model is not rendering correctly.  I've tried using some tutorials, but either they are wrong or (more likely) things have changed between versions and I failed to account for this.

 

Here's my main class:

package com.trekkiecub.oddsandends;

import com.trekkiecub.oddsandends.init.ItemInit;
import com.trekkiecub.oddsandends.proxy.CommonProxy;
import com.trekkiecub.oddsandends.util.FUNC;

import net.minecraft.init.Blocks;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.Mod.Instance;
import net.minecraftforge.fml.common.SidedProxy;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;

@Mod(modid = Reference.MODID, name = Reference.NAME, version = Reference.VERSION)
public class Mod_OddsAndEnds
{
	
	///
	///  Instance and Proxies
	///
	
    @Instance
    public static Mod_OddsAndEnds instance;
    
    @SidedProxy(serverSide = Reference.SERVER_PROXY, clientSide = Reference.CLIENT_PROXY)
    public static CommonProxy proxy;
 
    ///
    ///  Initialization Events
    ///
    
    // Pre-Init Event
    @EventHandler
    public void preInit(FMLInitializationEvent event)
    {
    	ItemInit.init();
    	ItemInit.register();
    	
    	proxy.registerRenders();
    	
    	FUNC.getLogger().info("Pre-Init Completed");
    }
    
    // Init Event
    @EventHandler
    public void init(FMLInitializationEvent event)
    {
        // some example code
        System.out.println("DIRT BLOCK >> "+Blocks.DIRT.getUnlocalizedName());
    }
    
    // Post-Init Event
    @EventHandler
    public void postInit(FMLInitializationEvent event)
    {
    	
    }
}

 

 

ItemInit:

package com.trekkiecub.oddsandends.init;

import java.util.logging.Logger;

import com.trekkiecub.oddsandends.Mod_OddsAndEnds;
import com.trekkiecub.oddsandends.Reference;
import com.trekkiecub.oddsandends.items.Item_Base;
import com.trekkiecub.oddsandends.util.FUNC;

import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.item.Item;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.model.ModelLoader;
import net.minecraftforge.fml.common.registry.GameRegistry;
import scala.actors.threadpool.helpers.Utils;

public class ItemInit {
	
	public static Item beach_apple;
	
	public static void init()
	{
		beach_apple = new Item_Base("beach_apple", "beach_apple");
	}
	
	public static void register()
	{
		registerItem(beach_apple);
	}
	
	public static void registerRenders()
	{
		registerRender(beach_apple);
	}
	
	public static void registerItem(Item item)
	{
		GameRegistry.register(item);
	}
	
	public static void registerRender(Item item)
	{
		ModelResourceLocation location = new ModelResourceLocation(item.getRegistryName(), "inventory");
		ModelLoader.setCustomModelResourceLocation(item, 0, location);
	}

}

 

ItemBase:

package com.trekkiecub.oddsandends.items;

import com.trekkiecub.oddsandends.Reference;

import net.minecraft.item.Item;

public class Item_Base extends Item {
	
	public Item_Base(String UnlocName, String ResName)
	{
		this.setUnlocalizedName(UnlocName);
		this.setRegistryName(Reference.MODID, ResName);
	}

}

 

ClientProxy:

package com.trekkiecub.oddsandends.proxy;

import com.trekkiecub.oddsandends.init.ItemInit;

public class ClientProxy extends CommonProxy
{
	@Override
	public void registerRenders() {
		ItemInit.registerRenders();
	}

}

 

beach_apple.json:

{
	"parent": "item/generated",
	"textures": {
		"layer0": "tc_oddsandends:items/beach_apple"
	}
}

 

Assets directory as follows:

assets

---tc_oddsandends

------lang

------models

---------item

------------beach_apple.json

------textures

---------items

------------beach_apple.png

 

latest log:

https://gist.github.com/anonymous/179b61dcc6fefaac340255b5e71ce1e5

Posted (edited)

Tutorials that you're using are outdated. You should use registry events now.

 

Complicated things simple:

  • Items must be registered inside RegistryEvent.Register<IForgeRegistryEntry> with event::getRegistry()::register()
    public static void registerItems(RegistryEvent.Register<Item> event) {
      event.getRegistry().register(item);
    }

     

  • Models must be registered inside ModelRegistryEvent with ModelLoader::setCustomResourceLocation()
    public static void registerModels(ModelRegistryEvent event) {
      ModelLoader.setCustomModelResourceLocation(item, 0, new ModelResourceLocation(item.getRegistryName(), "inventory"));
    }

     

Don't forget to separate event subscribers with common RegistryEvent and client ModelRegistryEvent, otherwise crashes may happen.

Edited by MrBendelScrolls
Posted

ModelLoader is a client-side class, any references to it must be in your client proxy.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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