Jump to content

Recommended Posts

Posted (edited)

Hi,

 

I'm wondering if the method onNeighborChange has something like worldIn.isRemote.

I know that in neighborChanged this statement can be used, but in onNeighborChange it can't.

 

And I would like to stay with onNeighborChange as it is called for when a tile entity is changed (created, broken) and

that's really the only case when my code should be executed to get the changed neighbour tileentity directly and add

it to a list (or remove it if the tile entity is null, thus has been broken).

 

Thx in advance.

Bektor

Edited by Bektor

Developer of Primeval Forest.

Posted (edited)

Ok, so, 1, World implements IBlockAccess, you can check and cast.

Or 2, IBlockAcess#getTileEntity().getWorld()

Edited by Draco18s
  • Like 1

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.