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Posted (edited)

Hi all,

 

I have been working on this problem for the last 3 days scouring the internet for people with similar problems and what I have found is that there are a lot of different problems but I cannot find one that I can use to help solve my issue.

 

I have begun to create a mod. My problem is this I cannot see textures for items or blocks in the inventory. When blocks are placed in the world they have a texture. If they are dropped on the ground as an entity they have the pink black texture same with the items. I have added in 2 blocks, a wood and a plank variant. Also an item which will resemble a stick.

 

I have followed the tutorial of McJty and to the best of my abilities ensured that syntax is correct.

 

Below if the code I have compiled:

 

Main class

 

CommonProxy class

 

ClientProxy class

 

ModItems class

 

ImbuedStick class

 

imbuedstick json

 

ModBlocks class

 

ImbuedWood class

 

ImbuedPlank class

 

A peek at the heirarchy

c1632122a4.png

 

I appreciate any help you could give me.

 

Thanks,
Syn

Edited by Synliss
Fixed links
Posted

It is my understanding that this line registers the Block as a new ItemBlock and also sets the registry name:

 

event.getRegistry().register(new ItemBlock(ModBlocks.imbuedWood).setRegistryName(ModBlocks.imbuedWood.getRegistryName()));

 

This makes the ItemBlock with the name item.imbuedwood.name

Posted

Do you get any errors in console while the game world loads? Can you share the full code on some github? I'll try to boot it up as well, don't see any particular thing out of the ordinary. The first thing i'd do is set some display property for first / third person on your imbuedstick.json, see if that changes anything. For you it should look like:

 

{
  "parent": "item/generated",
  "textures": {
    "layer0": "mirenergy:items/imbuedstick"
  },
  "display": {
    "thirdperson": {
      "rotation": [-90,0,0],
      "translation": [0,1,-3],
      "scale": [0.55,0.55,0.55]
    },
    "firstperson": {
      "rotation": [0,-135,25],
      "translation": [0,4,2],
      "scale": [1.7,1.7,1.7]
    }
  }
}

 

Posted
1 hour ago, lexy said:

For you it should look like:

 


{
  "parent": "item/generated",
  "textures": {
    "layer0": "mirenergy:items/imbuedstick"
  },
  "display": {
    "thirdperson": {
      "rotation": [-90,0,0],
      "translation": [0,1,-3],
      "scale": [0.55,0.55,0.55]
    },
    "firstperson": {
      "rotation": [0,-135,25],
      "translation": [0,4,2],
      "scale": [1.7,1.7,1.7]
    }
  }
}

 

Nnnnope!

If you use a parent of "item/generated" you don't need the display properties at all: item/generated does them for you.

Unless you want it to display differently* (e.g. item/handheld overrides some of the display properies and is the parent of swords, axes, and other tools).

 

*I have an item which parents to item/handheld and I still override some display properties, but that's an exception, not a rule.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted (edited)

@Draco18s I do want it to display differently since I currently have no reason to believe the json is being taken into consideration. That's why i first ask for any logged errors.

Edited by lexy
Posted

Hi,

 

This is an output of the console logs when it loads.

 

https://gist.github.com/Synliss/afdbaf3f8458fc8fe4badadc487b6740

 

There are no errors that I can see.

 

I have previously used a display and third person in the json file but as Dracos said there is no need. 

 

The stick item when held in hand on the hotbar appears to look like a block not the conventional thick 2D rendered item from minecraft.

 

I am just about to run off to work and I will upload the code to github when I get home tonight.

 

Thanks,

Syn

Posted

It looks like you never register ClientProxy with the Forge event bus, so the ClientProxy.registerModels method is never called and your models are never registered.

 

Either register it manually or annotate the class with @Mod.EventBusSubscriber to automatically register it. Make sure you pass Side.CLIENT to the annotation so the class is only registered on the client, this prevents the dedicated server from loading the class and then crashing because it can't find the client-only classes referenced by it.

 

Forge's documentation explains events in more detail here.

  • Like 1
  • Thanks 1

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted
13 minutes ago, Choonster said:

annotate the class with @Mod.EventBusSubscriber to automatically register it.

OMG this is it. It works. I cannot thank you enough.

 

Thanks,

Syn

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