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Posted

You'll need to look into Capabilities (I'm 95% sure they existed in 1.8). But basically, once you have the Tile Entity, you can get its ITEM_HANDLER_CAPABILITY , then use that Capability's insertItem, extractItem, etc. methods to manipulate the inventory as you wish.

Whatever Minecraft needs, it is most likely not yet another tool tier.

Posted

Vanilla inventories also still use the IInventory system, so if the capability thing doesn't work, you can cast the TE to IInventory.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted


TileEntity te = world.getTileEntity(pos);

 

either:

te.getCapability(...)

or:

((IInventory)te).setInventorySlotContents(...)

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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