Jump to content
  • Home
  • Files
  • Docs
Topics
  • All Content

  • This Topic
  • This Forum

  • Advanced Search
  • Existing user? Sign In  

    Sign In



    • Not recommended on shared computers


    • Forgot your password?

  • Sign Up
  • All Activity
  • Home
  • Minecraft Forge
  • Support & Bug Reports
  • Detected leaking worlds
Currently Supported: 1.16.X (Latest) and 1.15.X (LTS)
Sign in to follow this  
Followers 0
blackarchan

Detected leaking worlds

By blackarchan, February 24, 2013 in Support & Bug Reports

  • Reply to this topic
  • Start new topic

Recommended Posts

blackarchan    1

blackarchan

blackarchan    1

  • Tree Puncher
  • blackarchan
  • Members
  • 1
  • 8 posts
Posted February 24, 2013

Heres the log:

2013-02-24 23:23:02 [iNFO] [sTDOUT] Scanning folders...
2013-02-24 23:23:02 [iNFO] [sTDOUT] Total conversion count is 0
2013-02-24 23:23:02 [iNFO] [ForgeModLoader] Loading dimension 0 (New World) (bdz@f2fc966)
2013-02-24 23:23:02 [iNFO] [ForgeModLoader] Loading dimension 1 (New World) (bdz@f2fc966)
2013-02-24 23:23:02 [iNFO] [ForgeModLoader] Loading dimension -1 (New World) (bdz@f2fc966)
2013-02-24 23:23:20 [sEVERE] [ForgeModLoader] Detected leaking worlds in memory. There are 2 worlds that appear to be persisting. A mod is likely caching the world incorrectly

2013-02-24 23:23:20 [sEVERE] [ForgeModLoader] The world 69f31f83 (New World) has leaked.

 

Yes i saw the other topics. And no this is not caused by any mods Its a fresh world only with forge v 6.6.1.527 So i think its from forge or from my OS (Ubuntu 11.10 x64) im using MultiMC by the way

 

I get this error only if i create a world exit and create another or more something like this

  • Quote

Share this post


Link to post
Share on other sites

HMPerson1    42

HMPerson1

HMPerson1    42

  • Diamond Finder
  • HMPerson1
  • Members
  • 42
  • 331 posts
Posted February 24, 2013

You probably have another mod that's doing something improperly.

  • Quote

There's an EAQ for a reason. Read it!

"Note that failure to read this will make you look idiotic. You don't want that do you?" -- luacs1998

 

First rule of bug reports: More information is always better.

Oh, and logs OR IT DIDN'T HAPPEN!!

Share this post


Link to post
Share on other sites

blackarchan    1

blackarchan

blackarchan    1

  • Tree Puncher
  • blackarchan
  • Members
  • 1
  • 8 posts
Posted February 25, 2013

I don`t want to be rude but please read everything that i wrote not just what you want

". And no this is not caused by any mods Its a fresh world only with forge"

I dont have any other mods installed and i get this only i create a world imediately after another world.

Can the OS cause such an error???im not sure if i got this when i was on wind

And i get this using forge 524+ if i use 515 it seems to be ok

  • Quote

Share this post


Link to post
Share on other sites

LexManos    1616

LexManos

LexManos    1616

  • Reality Controller
  • LexManos
  • Forge Code God
  • 1616
  • 8924 posts
Posted February 25, 2013

There are sometimes false positives when garbage isn't properly cleaned. So if you're getting it with JUST forge then dont mind. Hell, if you're getting it when you're not developing a mod don't pay head, as this is for mod devs to remind them to check there code.

  • Quote

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Patreon: http://www.patreon.com/lexmanos
Paypal: http://paypal.me/LexManos

BitCoin: 1Q8rWvUNMM2T1ZfDaFeeYQyVXtYoeT6tTn

Share this post


Link to post
Share on other sites

blackarchan    1

blackarchan

blackarchan    1

  • Tree Puncher
  • blackarchan
  • Members
  • 1
  • 8 posts
Posted February 25, 2013

There are sometimes false positives when garbage isn't properly cleaned. So if you're getting it with JUST forge then dont mind. Hell, if you're getting it when you're not developing a mod don't pay head, as this is for mod devs to remind them to check there code.

 

Tnx a lot. I was reading on the ftb forums and a lot of people where saying that its causing fps lag and so that was my only concern

 

 

  • Quote

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

    • Insert image from URL
×
  • Desktop
  • Tablet
  • Phone
Sign in to follow this  
Followers 0
Go To Topic Listing



  • Recently Browsing

    No registered users viewing this page.

  • Posts

    • diesieben07
      [1.16.4] Smithing table custom recipe use durability

      By diesieben07 · Posted 42 minutes ago

      There is no way to do this. The smithing container is hardcoded to just decrease its inputs and not use the container item (see SmithingTableContainer#func_230301_a_).
    • st4s1k
      [1.16.4] Smithing table custom recipe use durability

      By st4s1k · Posted 1 hour ago

      Hi! How do I make so that when I place in the smithing table a tool and a material, I get another material and decrease the durability of the tool without loosing the tool? I overrided the item container methods but the item is still consumed on craft: @Override public boolean hasContainerItem(ItemStack itemStack) { return true; } @Override public ItemStack getContainerItem(ItemStack itemStack) { if (itemStack.attemptDamageItem(1, random, null)) { itemStack.shrink(1); itemStack.setDamage(0); } return itemStack; } Thanks in advance!
    • diesieben07
      (1.16.2) Making a new capability (3)

      By diesieben07 · Posted 1 hour ago

      So now you just removed the @EventBusSubscriber annotation. I did not tell you to do this.
    • diesieben07
      [1.16.4] How i can open a container by clicking on my mob

      By diesieben07 · Posted 1 hour ago

      Do not use @OnlyIn.   I do not understand this question.
    • diesieben07
      Game crashes while loading world

      By diesieben07 · Posted 1 hour ago

      Please refer to the Optifine downloads page regarding compatibility with Forge.
  • Topics

    • st4s1k
      1
      [1.16.4] Smithing table custom recipe use durability

      By st4s1k
      Started 1 hour ago

    • e2rifia
      14
      (1.16.2) Making a new capability (3)

      By e2rifia
      Started 8 hours ago

    • Klarks
      13
      [1.16.4] How i can open a container by clicking on my mob

      By Klarks
      Started 20 hours ago

    • Rollng
      1
      Game crashes while loading world

      By Rollng
      Started 1 hour ago

    • KEKEL
      1
      I have a problem with chisels and bits mod.

      By KEKEL
      Started 4 hours ago

  • Who's Online (See full list)

    • Talp1
    • BirdLady
    • MistyMarshes
    • JustAMeanie
    • BrooksWalkerNelson
    • JeefPeef
    • KEKEL
    • diesieben07
    • Ángel 77
    • Cheesepotato?
    • jbredwards
  • All Activity
  • Home
  • Minecraft Forge
  • Support & Bug Reports
  • Detected leaking worlds
  • Theme

Copyright © 2019 ForgeDevelopment LLC · Ads by Longitude Ads LLC Powered by Invision Community