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Featured Replies

Posted

When opening my gui, it pauses for about 2 seconds, then crashes. 

 

Container class: 

https://github.com/linkisheroic/rosetteMod/blob/master/main/java/com/natura/rosette/tileentity/PedestalContainer.java

 

Tile entity class:

https://github.com/linkisheroic/rosetteMod/blob/master/main/java/com/natura/rosette/tileentity/PedestalEntity.java

 

Crash: 

java.lang.RuntimeException: Slot 1 not in valid range - [0,1)
    at net.minecraftforge.items.ItemStackHandler.validateSlotIndex(ItemStackHandler.java:210)
    at net.minecraftforge.items.ItemStackHandler.getStackInSlot(ItemStackHandler.java:75)
    at net.minecraftforge.items.SlotItemHandler.getStack(SlotItemHandler.java:79)

private ItemStackHandler inventory = new ItemStackHandler(4);

Is wrong.

private ItemStackHandler inventory = new ItemStackHandler[4];

Would be better, i think.

 

  • Author

 

15 minutes ago, Dustpuppy said:

private ItemStackHandler inventory = new ItemStackHandler(4);

Is wrong.


private ItemStackHandler inventory = new ItemStackHandler[4];

Would be better, i think.

 

That doesn't work. ItemStackHandler accepts an int value as a size parameter. It's not an array.

18 minutes ago, Dustpuppy said:

private ItemStackHandler inventory = new ItemStackHandler(4);

Is wrong.


private ItemStackHandler inventory = new ItemStackHandler[4];

Would be better, i think.

 

No, you're wrong.

 

53 minutes ago, naturaGodhead said:

When opening my gui, it pauses for about 2 seconds, then crashes. 

Did your inventory previously only have 1 slot? Are you reloading a world with a TE that had been previously saved?

 

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

  • Author
3 minutes ago, Draco18s said:

No, you're wrong.

 

Did your inventory previously only have 1 slot? Are you reloading a world with a TE that had been previously saved?

 

It did at one point. I made a new world when I started trying to figure it out though. Passing 0 as the index for each one makes the slots work fine, but I can't reference them with onSlotChanged that way.

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