Posted March 1, 201312 yr I explain it. When a modwriter adds items woth register item the item will be saved in the world as string. That is a perfect idea but have bugs! When a modwriter decides to override the item with an other name the world will be courrupted! You have to Create a new world to can use the world! This is not the perfect thing! FML have to change something that you can choose if you want to use this function. Here: public boolean RegisterItemsInWorld() { while true do { startregisterItems } else { do nothing! } } i think that will help to solve much curruption in much worlds. I know that the register item function good is but it is not good enought to implement it totaly!
March 1, 201312 yr Hi Mortiz! You should really post this inn the Forge Suggestion forum, this forum section is for seeking help with the use of the current forge API and modding minecraft inn general. Secondly if you head over to the forge github and submit a pull request to them, they will look at it and maybe implement it if it works better than the current implementation. If you guys dont get it.. then well ya.. try harder...
March 1, 201312 yr The worlds are not corrupt, and in these cases if the modder used the tools they have properly they would not even see this message. However, there is a reason why the warning screen has a option to say continue. I do Forge for free, however the servers to run it arn't free, so anything is appreciated. Consider supporting the team on Patreon
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