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[1.11.2][UNSOLVED] Custom Crafting Block Not Crafting


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Posted
3 minutes ago, Draco18s said:

Instead of using Slot you use SlotItemHandler and instead of casting to IInventory you use getCapability().

Would I be replacing every instance of Slot? Or would just setting it in SlotPestleOutput.java do that? This sounds like a basic java question to be asking...

Follow these rules when talking to me, and we'll get along fine.

1).I know Java fairly well. I don't know as much about modding. They are not the same, don't compare them.

2). I consider myself to always be learning. I make mistakes, you make mistakes. Who doesn't?

3). Insult me, and I will leave the thread. I have a real life, I don't have time to throw petty insults in a Minecraft Modding forum.

 

ModMCdl - Co-Founder and Director of Design for Artemis Game Studios

Posted

Your TE's slots only. The Player's inventory is still an IInventory.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
1 minute ago, Draco18s said:

Your TE's slots only. The Player's inventory is still an IInventory.

But I would extend Slot still?(In my custom output slot) And where am I adding the getCapability() method? If I'm not casting anything, how would this work to fix it?

Follow these rules when talking to me, and we'll get along fine.

1).I know Java fairly well. I don't know as much about modding. They are not the same, don't compare them.

2). I consider myself to always be learning. I make mistakes, you make mistakes. Who doesn't?

3). Insult me, and I will leave the thread. I have a real life, I don't have time to throw petty insults in a Minecraft Modding forum.

 

ModMCdl - Co-Founder and Director of Design for Artemis Game Studios

Posted (edited)
10 minutes ago, ModMCdl said:

But I would extend Slot still?(In my custom output slot) And where am I adding the getCapability() method? If I'm not casting anything, how would this work to fix it?

[Side comment: all readers except OP may ignore this]

Cool signature! :D

Edited by Differentiation
Posted
2 minutes ago, Differentiation said:

[Side comment: all readers except OP may ignore this]

Cool signature! :D

Thank... you?

Follow these rules when talking to me, and we'll get along fine.

1).I know Java fairly well. I don't know as much about modding. They are not the same, don't compare them.

2). I consider myself to always be learning. I make mistakes, you make mistakes. Who doesn't?

3). Insult me, and I will leave the thread. I have a real life, I don't have time to throw petty insults in a Minecraft Modding forum.

 

ModMCdl - Co-Founder and Director of Design for Artemis Game Studios

Posted (edited)
1 hour ago, ModMCdl said:

But I would extend Slot still?(In my custom output slot)

If you need your own custom slot class, extend SlotItemHandler. It already extends Slot for you and does 99% of what you need to interact with the ItemHandlerCapability in a GUI.

Quote

 And where am I adding the getCapability() method? If I'm not casting anything, how would this work to fix it?

Anywhere you are doing world.getTileEntity() and casting to IInventory. You instead call .getCapability() on the TE (instead of casting), passing in CapabilityItemHandler.ITEM_HANDLER_CAPABILITY object as the Capability to get. That capability is then the ItemStackHandler object that is your inventory (magic!). You would also pass in a side, but for GUI stuff, null is appropriate (represents "self" or similar, if you don't actually care about sided inventories, then it doesn't matter at all).

Edited by Draco18s

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
8 hours ago, Draco18s said:

If you need your own custom slot class, extend SlotItemHandler. It already extends Slot for you and does 99% of what you need to interact with the ItemHandlerCapability in a GUI.

Anywhere you are doing world.getTileEntity() and casting to IInventory. You instead call .getCapability() on the TE (instead of casting), passing in CapabilityItemHandler.ITEM_HANDLER_CAPABILITY object as the Capability to get. That capability is then the ItemStackHandler object that is your inventory (magic!). You would also pass in a side, but for GUI stuff, null is appropriate (represents "self" or similar, if you don't actually care about sided inventories, then it doesn't matter at all).

So, I would then have to create this as a method in my individual TileEntity. Alright. Would I still be implementing nothing? Or would I now need to implementICapabilityProvider?

Follow these rules when talking to me, and we'll get along fine.

1).I know Java fairly well. I don't know as much about modding. They are not the same, don't compare them.

2). I consider myself to always be learning. I make mistakes, you make mistakes. Who doesn't?

3). Insult me, and I will leave the thread. I have a real life, I don't have time to throw petty insults in a Minecraft Modding forum.

 

ModMCdl - Co-Founder and Director of Design for Artemis Game Studios

Posted (edited)
36 minutes ago, diesieben07 said:

TileEntity already implements ICapabilityProvider.

Well I was only asking because my container errors on me calling the two getCapability() here, saying to create the method in my TileEntity, when my TileEntity already overrides that method:

ContainerPestle(InventoryPlayer player, TileEntityPestle tileentity) { //CustomSlots
		this.tileentity = tileentity;
		this.addSlotToContainer(new SlotItemHandler(tileentity.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY), 0, 32, 25));
		this.addSlotToContainer(new SlotItemHandler(tileentity.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY), 1, 67, 44));
		this.addSlotToContainer(new SlotPestleOutput(player.player, tileentity, 2, 124, 35));

My TileEnitity:

	@Override
    public boolean hasCapability(Capability capability, EnumFacing facing)
    {
        if (capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY) return true;
        return super.hasCapability(capability, facing);
    }

    @Override
    public <T> T getCapability(Capability<T> capability, EnumFacing facing) {
    	if (capability == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY) return (T) inventory;
        return super.getCapability(capability, facing);
    }

 

Edited by ModMCdl

Follow these rules when talking to me, and we'll get along fine.

1).I know Java fairly well. I don't know as much about modding. They are not the same, don't compare them.

2). I consider myself to always be learning. I make mistakes, you make mistakes. Who doesn't?

3). Insult me, and I will leave the thread. I have a real life, I don't have time to throw petty insults in a Minecraft Modding forum.

 

ModMCdl - Co-Founder and Director of Design for Artemis Game Studios

Posted
Just now, loordgek said:

getCapability needs a EnumFacing

So, I would return this as "null" since I don't care about the direction. Aha! So while all of these "fixes" have cleaned up all of my errors, they haven't actually solved my issue, and have created more. My GUI no longer shows up, and still nothing can be crafted.

Follow these rules when talking to me, and we'll get along fine.

1).I know Java fairly well. I don't know as much about modding. They are not the same, don't compare them.

2). I consider myself to always be learning. I make mistakes, you make mistakes. Who doesn't?

3). Insult me, and I will leave the thread. I have a real life, I don't have time to throw petty insults in a Minecraft Modding forum.

 

ModMCdl - Co-Founder and Director of Design for Artemis Game Studios

Posted (edited)
On 11/4/2017 at 11:49 AM, ModMCdl said:

I would return this as "null" since I don't care about the direction.

That's obvious... most of the time you don't even use EnumFacing in getCapability() anyway so you just set it to null.

Edited by Differentiation
Posted
7 minutes ago, Differentiation said:

That's obvious... most of the time you don't even use EnumFacing in getCapability() anyway so you just set it to null.

Hence why I didn't know I needed it. It was an oversight on my part. Was trying to focus on fixing all of the problems that this "conversion" made for me, and just overlooked that argument.

 

Everything here was working fine except for the crafting, which I think could've been caused by me forgetting to call something somewhere. Considering my code was literally pulled from the furnace block, I feel like most of what I've been told here was more of "use this new fancy way" rather than trying to actually fix the problem at hand with the code I supplied. Old ways of doing things work fine if they're implemented correctly, and since I'm going to be the one working on it, it doesn't matter that it's sloppy. I feel like a lot of people don't get that here.

Follow these rules when talking to me, and we'll get along fine.

1).I know Java fairly well. I don't know as much about modding. They are not the same, don't compare them.

2). I consider myself to always be learning. I make mistakes, you make mistakes. Who doesn't?

3). Insult me, and I will leave the thread. I have a real life, I don't have time to throw petty insults in a Minecraft Modding forum.

 

ModMCdl - Co-Founder and Director of Design for Artemis Game Studios

Posted (edited)
7 minutes ago, ModMCdl said:

I feel like most of what I've been told here was more of "use this new fancy way" rather than trying to actually fix the problem at hand with the code I supplied.

We did both. Using "this new fancy way" eliminated a lot of the problems the IInventory system can cause, so we can more easily figure out what the issue actually is.

 

Also, if you don't use the capability system, a lot of machines won't be able to interact with your block (e.g. for automating).

 

7 minutes ago, ModMCdl said:

since I'm going to be the one working on it, it doesn't matter that it's sloppy.

That's right, until you have to ask a question here and other people need to work with your code as well.

Edited by larsgerrits

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Posted
Just now, larsgerrits said:

We did both. Using "this new fancy way" eliminated a lot of the problems the IInventory system can cause. Also, if you don't use the capability system, a lot of machines won't be able to interact with your block.

But now you've left me with a new system to learn, while I had most of if not all of the work done with the older system.

1 minute ago, larsgerrits said:

That's right, until you have to ask a question here and other people need to work with your code as well.

I guess, but that's not really what I meant. I meant more of using the old code. Plenty of the experienced modders here like you and others who help can pick through it, because you know the methods and the old ways. It just seems that everywhere I look these are being forced on others because they're new. I don't need my mortar and pestle to work with other machines. I need it to be able to combine two ingredients, and the furnace's code seems the most likely candidate to do that. 

-

Attempting to implement IItemHandler broke the entirety of my code. My TileEntity, the GUI, my Container, and my Block no longer work the way they're supposed to. I understand that this forum hates code chunks, and people writing other's code or working with it, but for some things, especially when they're new, it's incredibly difficult and frustrating. I know modding isn't for beginner programmers, but even for veterans like me, moving from a system of rigid structure to this (arguably) sloppy mess, is very hard.

 

Essentially, yes, I know HOW to do that, but WHY and WHERE do I do that?

Follow these rules when talking to me, and we'll get along fine.

1).I know Java fairly well. I don't know as much about modding. They are not the same, don't compare them.

2). I consider myself to always be learning. I make mistakes, you make mistakes. Who doesn't?

3). Insult me, and I will leave the thread. I have a real life, I don't have time to throw petty insults in a Minecraft Modding forum.

 

ModMCdl - Co-Founder and Director of Design for Artemis Game Studios

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